Reputation: 110
I've written this function to draw an overlay on map and its working fine when I call it in viewDidLoad
of MapViewController
.
func drawTripLocations(locs: Array<Location>){
var loclist: Array<CLLocationCoordinate2D> = []
if (locs.count > 3){
for loc in locs{
if (loc.gps == 1){
let cord = CLLocationCoordinate2D(latitude: loc.lat!, longitude: loc.lon!)
loclist.append(cord)
}
}
}
if(loclist != nil && loclist.count > 1){
/* if let overlays = self.mainMapView?.overlays {
self.mainMapView.removeOverlays(overlays)
self.mainMapView.delegate = self
}
if let annotations = self.mainMapView?.annotations {
self.mainMapView.removeAnnotations(annotations)
self.mainMapView.delegate = self
}*/
let startmark = loclist.first
let endmark = loclist.last
let polyline = MKPolyline(coordinates: loclist, count: loclist.count)
print(polyline.pointCount)
let mapAnnotation = MKPointAnnotation();
self.addDefaultMapPin("Start" , coordinates: startmark!)
self.addDefaultMapPin("end" , coordinates: endmark!)
self.mainMapView.add(polyline)
zoomPolyline(polyline)
}
}
I need to use this function to draw overlay according to new locations from a TableViewController
for that I've written a function in this view controller:
func getPathLocations(loclist: Array<Location>, stloc: Location, endloc: Location){
var locations: Array<Location> = []
if loclist != nil && loclist.count > 1{
for loc in loclist{
if((Double(loc.tm!) > Double(stloc.tm!) && loc.ign) && (Double(loc.tm!) <= Double(endloc.tm!)) ){
locations.append(loc)
}
}
}
print(locations.count)
let mainstoryboard: UIStoryboard = UIStoryboard.init(name: "Main", bundle: nil)
let mapViewController: MapViewController = mainstoryboard.instantiateViewController(withIdentifier: "MapViewController") as! MapViewController
mapViewController.drawTripLocations(locs: locations)
}
The problem I'm facing is mainMapView
object in drawTripLocations()
is always nil when I call this function from other viewController
.
Upvotes: 0
Views: 582
Reputation: 19156
Yes because MapViewController
view is not loaded yet and mainMapView is nil
. View will be loaded when you push / present the view controller.
Option 1
Load view by accessing view
property of UIViewController
let mainstoryboard = UIStoryboard.init(name: "Main", bundle: nil)
let mapViewController = mainstoryboard.instantiateViewController(withIdentifier: "MapViewController") as! MapViewController
_ = mapViewController.view // this will make sure view is loaded
mapViewController.drawTripLocations(locs: locations)
Option 2 (Better one)
In yourMapViewController
add a property
var locations:Array<Location>?
And set the locations (instead of calling drawTripLocations) before presenting / pushing MapViewController
.
let mainstoryboard = UIStoryboard.init(name: "Main", bundle: nil)
let mapViewController = mainstoryboard.instantiateViewController(withIdentifier: "MapViewController") as! MapViewController
mapViewController.locations = locations
And In viewDidLoad
method of your MapViewController
override func viewDidLoad() {
// other code
if let locations = locations {
drawTripLocations(locs: locations)
}
}
Upvotes: 2