Reputation: 834
I want to load shader from external file. This shader is correct, as it works when inserted in <script>
tag. I do the following:
var loader = new THREE.FileLoader();
loader.load('shader.vert',function ( data ) {vShader = data;},);
loader.load('shader.frag',function ( data ) {fShader = data;},);
Later I use it as:
var material = new THREE.ShaderMaterial({
uniforms: uniforms,
vertexShader: vShader,
fragmentShader: fShader,
});
The problem is that when i reload the page I mave errors, that shaders are not defined. When I type vShader in console it prints me out what I want. When I start to debug (breakpoint inside init() function vShader is undefined.
Could You explain my mistake?
The whole code:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<script src="https://threejs.org/build/three.min.js"></script>
</head>
<body>
<div class="WebGL-output" id="WebGL-output"></div>
<script id="vertexShader" type="x-shader/x-vertex" src="shader.vert">
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position,1.0);
}
</script>
<script id="fragmentShader" type="x-shader/x-fragment">
uniform vec3 color;
varying vec2 vUv;
void main() {
gl_FragColor = vec4(color,1.);
}
</script>
<script>
var renderer,uniforms,vShader,fShader,camera,scene;
var loader = new THREE.FileLoader();
init();
animate();
function init(){
renderer = new THREE.WebGLRenderer
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('WebGL-output').appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 5000;
scene = new THREE.Scene();
//******* DO NOT WORK
loader.load('plaid.frag',function ( data ) {fShader = data;},);
loader.load('plaid.vert',function ( data ) {vShader = data;},);
// ****** WORK
//fShader = document.getElementById('fragmentShader').text;
//vShader = document.getElementById('vertexShader').text;
// **************************
uniforms = {
"color" : {
type : "c",
//value :new THREE.Color(0xf0f0f0)
value :new THREE.Color(0x00ff00)
},
};
var material = new THREE.ShaderMaterial({
uniforms: uniforms,
vertexShader: vShader,
fragmentShader: fShader,
});
// Create circles and add to scene.
var geometry = new THREE.CircleGeometry(100, 50);
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
var light = new THREE.AmbientLight(0x000000); // soft white light
scene.add(light);
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
</script>
</body>
</html>
Upvotes: 1
Views: 7865
Reputation: 9543
I make my init function async:
async function init() {
let frag_shader = await (await fetch('simple.frag')).text();
console.log(frag_shader);
// ..
}
init();
Upvotes: 6
Reputation:
Your mistake is that loading files in browsers is asychronous. So first you have this code
loader.load('plaid.frag',function ( data ) {fShader = data;},);
loader.load('plaid.vert',function ( data ) {vShader = data;},);
Those functions you made that set fShader
and vShader
will not be called until some time later (how ever long it takes to download the files)
But, just a few lines down you use both fShader
and vShader
immediately even though they haven't downloaded yet
var material = new THREE.ShaderMaterial({
uniforms: uniforms,
vertexShader: vShader,
fragmentShader: fShader,
});
If you really want to load from external files you need to structure your code to wait for them to download.
As one example
var renderer,uniforms,vShader,fShader,camera,scene;
var loader = new THREE.FileLoader();
init();
function init() {
renderer = new THREE.WebGLRenderer
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('WebGL-output').appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 5000;
scene = new THREE.Scene();
var numFilesLeft = 2;
function runMoreIfDone() {
--numFilesLeft;
if (numFilesLeft === 0) {
more();
}
}
//******* DO NOT WORK
loader.load('plaid.frag',function ( data ) {fShader = data; runMoreIfDone(); },);
loader.load('plaid.vert',function ( data ) {vShader = data; runMoreIfDone(); },);
// ****** WORK
//fShader = document.getElementById('fragmentShader').text;
//vShader = document.getElementById('vertexShader').text;
}
function more() {
// **************************
uniforms = {
"color" : {
type : "c",
//value :new THREE.Color(0xf0f0f0)
value :new THREE.Color(0x00ff00)
},
};
var material = new THREE.ShaderMaterial({
uniforms: uniforms,
vertexShader: vShader,
fragmentShader: fShader,
});
// Create circles and add to scene.
var geometry = new THREE.CircleGeometry(100, 50);
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
var light = new THREE.AmbientLight(0x000000); // soft white light
scene.add(light);
animate();
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
Upvotes: 5