Marek M.
Marek M.

Reputation: 3951

Asynchronous raycasting and pathfinding

I've just downloaded the new Unity (beta) 2018.1b version and I'm wondering how to use all the new fanciness they introduced, like the two things mentioned in the topic. Can I just put pathfinding and raycasting code into IJob.Execute method definition and it will just work, or are there some more specialized structs I need to extend in order for those two to work (like IJobParallelForTransform)?

I'm asking this because the docs and google search uncovered nothing, which is to be expected, since this new version was released earlier today, but maybe someone already has some knowledge.

Upvotes: 1

Views: 770

Answers (1)

Marek M.
Marek M.

Reputation: 3951

For anyone interested in this topic, here's the discussion on unity forums: https://forum.unity.com/threads/asynchronous-raycasting-and-pathfinding.511973/#post-3349101

Upvotes: 1

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