Reputation: 181
I just want to check that the power button is pressed or not in LibGDX and if it is pressed then exit/close the game or something else like change screen. I used this code:
@Override
public void render(SpriteBatch sb) {
sb.begin();
if(Gdx.input.isKeyPressed(Input.Keys.POWER)){
Gdx.app.exit();
}
sb.end();
}
but this is not working. After I press the button screen turns off and when I turn it back on the game resumes from exactly where I left it. I wanted to keep the screen on on power button press but I didn't find any solution on that. Now I at least want to access the button and then do something on button press.
the same code works for volume up/down button. Code:
@Override
public void render(SpriteBatch sb) {
sb.begin();
if(Gdx.input.isKeyPressed(Input.Keys.VOLUME_UP)){
Gdx.app.exit();
}
sb.end();
}
Please describe if I'm doing anything wrong and what shall I do.
Upvotes: 1
Views: 127
Reputation: 1815
You can do all saves in pause
method that is available in Screen
and ApplicationListener
classes. It will be called when you exit the app or block device.
@Override
public void pause () {
// save here
}
Upvotes: 1