footurist
footurist

Reputation: 1609

Godot / GDScript: Autocomplete not working

So, I started learning with the 3.0 RC1 version of the Godot Engine and I noticed, that code completion isn't working. No suggestions, no completions, nothing. Only highlighting and bracket completion works. Is that because of the RC1 or am I missing something? Code completion is enable in editor settings.

Thanks alot.

Greetings, Nils

Upvotes: 1

Views: 4457

Answers (2)

Daniklad
Daniklad

Reputation: 1079

Since Godot 3.1 you can use typed variables in GDScript like this:

var myTexture : ImageTexture

And then autocomplete will work a little better for those. Otherwise Godot can not always figure out what type your variable is.

Upvotes: 1

footurist
footurist

Reputation: 1609

Solved this myself. I just weren't writing the code inside the scene functions.

Upvotes: 0

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