Reputation: 16272
I am trying to understand the noexcept feature. I know it could be confusing, but besides that could noexcept be deduced from the calling function when possible.
This is a non working example of this situation,
void f(){}
void f() noexcept{} // not allowed in c++
void g(){f();} // should call f
void h() noexcept{f();} // should call f noexcept
int main(){
g();
h();
}
If there is no try/catch block in the calling function (h
) then the compiler could deduce that one is interested in calling a particular f.
Is this pattern used in some other workaround form?
All I can imagine is somthing like this but it is not very generic:
template<bool NE> void F() noexcept(NE);
template<>
void F<true>() noexcept(true){}
template<>
void F<false>() noexcept(false){}
void g(){F<noexcept(g)>();} // calls F<false>
void h() noexcept{F<noexcept(h)>();} // call F<true>
Some may wonder why that would make sense.
My logic is that that C++ allows to overload with respect to const
, both a argument of functions and a member functions.
const
member functions prefer to call const
member overloads for example.
I think it would make sense for noexcept
functions to call noexcept
"overloads". Specially if they are not called from a try/catch block.
Upvotes: 10
Views: 1844
Reputation: 506
In C++ 20 you can use "requires":
// Version for noexcept copy constructor
template<typename T> T f(const T& t) noexcept requires ( noexcept(T(t))) {...}
// Version for copy constructor that can throw
template<typename T> T f(const T& t) requires ( !noexcept(T(t))) {...}
Actually in this simple case the requires clause is needed for only one function (Partial ordering of constraints).
Upvotes: 0
Reputation: 131978
Of course it would make sense in principle. One version of the function could run, say, a faster algorithm, but which requires dynamically-allocated extra scratch memory, while the noexcept version could use a slower algorithm with O(1) extra space, on the stack.
As you may know, it's perfectly valid to call noexcept(false)
functions from noexcept(true)
functions. You're just risking a terminate
instead of an exception being thrown; and sometimes - you're not risking anything because you've verified that the inputs you pass cannot trigger an exception. So, how would the compiler know which version of the function you're calling? And the same question for the other direction - maybe you want to call your noexcept(true)
function from within a noexcept(false)
function? That's also allowed.
With C++11, you can write:
#include <stdexcept>
template <bool ne2>
int bar(int x) noexcept(ne2);
template<> int bar<true>(int) noexcept { return 0; }
template<> int bar<false>(int) { throw std::logic_error("error!"); }
and this compiles just fine: GodBolt.
So you can have two function with the same name and same arguments, differing only w.r.t. their noexcept
value - but with different template arguments.
Upvotes: 4
Reputation: 11317
I don't think overloading on noexcept makes a lot sense on its own. For sure, it makes sense wether your function f is noexcept, especially when called from h, as h needs to catch the possible exception and call std::abort
.
However, just overloading on noexcept ain't a good thing to do. It's like disabling exceptions in the standard library. I'm not arguing you shouldn't do that, though, you do loose functionality because of it. For example: std::vector::at
throws if the index is invalid. If you disable exceptions, you don't have an alternative for using this functionality.
So if you really want to have 2 versions, you might want to use other alternatives to indicate failure. std::optional, std::expected, std::error_code ...
Even if you manage to overload on noexcept, your function will have a different return type. This ain't something I would expect as a user from your framework.
Hence, I think it's better to overload is a different way, so the user can choose which variant to use, this by using the boolean explicitly, std::nothrow as argument output argument with std::error_code. Or maybe, you should make a choice on the error handling strategy you use in your library and enforce that to your users.
Upvotes: 1