Reputation: 13
I am doing a school project in C and what I need to do is to create a 2D grid of agents where some of them are humans and the others are zombies. Humans run away from zombies and zombies try to infect them.
The game is turn-based and in every turn the movement order is random. In order to do that, I created an array of pointers that will hold all the agents so I can shuffle the array before every turn and with that, I get random agent movement order by cycling through the array of agents.
Problem is that when I'm creating that array of pointers I get segmentation fault and I can't understand why.The segmentation fault happens here:
agents_shuffle[c] = agent_new(type, playable, id, x, y);
Thanks for the help!
Here's the code in the main part of the program:
/* Array to save agent pointers for shuffle*/
AGENT **agents_shuffle = NULL;
AGENT_TYPE type = 0;
unsigned char playable = 0;
unsigned short id = 0;
int c = 0;
for (int x = 0; x < WORLD_X; x++) {
for (int y = 0; y < WORLD_Y; y++) {
if (agent_grid[x][y].type != None) {
type = agent_grid[x][y].type;
playable = agent_grid[x][y].playable;
id = agent_grid[x][y].id;
agents_shuffle[c] = agent_new(type, playable, id, x, y);
c++;
}
}
}
Here's the agent.c file:
#include "agent.h"
AGENT *agent_new(AGENT_TYPE type, unsigned char playable,
short id, int x, int y) {
AGENT *a = (AGENT *) malloc(sizeof(AGENT));
a->type = type;
a->playable = playable;
a->id = id;
a->x = x;
a->y = y;
return a;
}
void agent_destroy(AGENT *a) {
free(a);
}
Struct agent:
/**
* Structure defining agent properties.
* */
typedef struct {
AGENT_TYPE type; /**< Agent type. */
unsigned char playable; /**< Is agent playable? */
unsigned short id; /**< Agent ID. */
int x; /**< Agent position on x axis */
int y; /**< Agent position on y axis */
} AGENT;
Here is agent grid defined:
/** Horizontal world size. */
#define WORLD_X 10
/** Vertical world size. */
#define WORLD_Y 10
/* A by-dimensional array of agents, representing agents in a grid. */
AGENT agent_grid[WORLD_X][WORLD_Y];
/* Number of agents created so far. */
unsigned int nagents = 0;
/* Initialize random number generator. */
srand(time(NULL));
/* **************************************************************** */
/* Cycle through all cells in grid and randomly place agents in it. */
/* **************************************************************** */
for (int i = 0; i < WORLD_X; ++i) {
for (int j = 0; j < WORLD_Y; ++j) {
/* Possible agent in grid. By default we assume there is none. */
AGENT ag = {None, 0, 0, 0, 0};
/* Obtain a probability between 0 and 99. */
unsigned char probability = rand() % 100;
/* There is 10% probability of creating an agent. */
if (probability < 10) {
/* If we got here, an agent will be placed at (i,j). */
/* Randomly define agent type. */
ag.type = (rand() % 2 == 0) ? Human : Zombie;
/* Give 10% probablity of agent being playable by user. */
ag.playable = (rand() % 10 == 0);
/* Assign agent ID and then increment number of agents so
far. */
ag.id = nagents++;
/* Agent Coordinates */
ag.x = i;
ag.y = j;
}
/* Assign possible agent to grid at (i,j). */
agent_grid[i][j] = ag;
}
}
Upvotes: 1
Views: 176
Reputation: 564
You planned agent_shuffle
to be an array of pointers.
But you initialized it as a pointer to a pointer
AGENT **agents_shuffle = NULL;
You need to change the previous line to
AGENT *agents_shuffle[WORLD_X*WORLD_Y];
Upvotes: 0
Reputation: 2866
You are de-referencing the NULL pointer agents_shuffle
when you do agents_suffle[c]
.
Here, agents_shuffle
is defined as an array of pointers to AGENT
:
AGENT **agents_shuffle = NULL;
Your agent_new
function allocates space for an agent
and returns a pointer to it and attempts to store it into the array at agents_shuffle[c]
. One problem that is likely causing a segfault is that space for this array is never allocated.
The max amount of space you need from your loop is WORLD_X*WORLD_Y elements in the array.
Try:
agents_shuffle = malloc((WORLD_X*WORLD_Y)*sizeof(*agents_shuffle));
Upvotes: 1