Reputation: 552
My goal - to make processing and playback of audio data in real-time by NAudio. The application uses different formats: 8bit pcm, 16bit pcm, 24bit pcm. For playback, I use WaveOut and BufferedWaveProvider. The difficulty arises with the processing of individual samples in real time. To convert raw data into samples, I use the following code:
var vaweProviderIn = new BufferedWaveProvider(format);
vaweProviderIn.AddSamples(waveBuffer, 0, waveBuffer.Length);
var sampleProvider = vaweProviderIn.ToSampleProvider();
sampleProvider.Read(sampleBuffer, 0, sampleBufferSize);
//samples processing
The question is how to convert the samples buffer back to the wave buffer, to play it?
Upvotes: 4
Views: 2030
Reputation: 552
I wrote my own code to solve this problem.
private enum BPS {PCM_16Bit = 16, PCM_24Bit = 24};
/// <summary>
/// Converting the Sample Buffer to the Byte Buffer
/// </summary>
/// <param name="samples"></param>
/// <param name="format"></param>
/// <returns></returns>
private byte[] samplesToVawe(float[] samples, WaveFormat format)
{
Int32 intSample;
UInt32 sample4Byte;
byte[] byteBuffer = new byte[samples.Length * (format.BitsPerSample / 8)];
uint byteBufIndex = 0;
for (uint i = 0; i < samples.Length; i++)
{
//convert 1 sample into 4 byte integer
intSample = (Int32)(samples[i] * Int32.MaxValue);
sample4Byte = (UInt32)intSample;
switch((BPS)format.BitsPerSample)
{
case BPS.PCM_24Bit:
byteBuffer[byteBufIndex++] = (byte)(sample4Byte >> 8);
byteBuffer[byteBufIndex++] = (byte)(sample4Byte >> 16);
byteBuffer[byteBufIndex++] = (byte)(sample4Byte >> 24);
break;
case BPS.PCM_16Bit:
byteBuffer[byteBufIndex++] = (byte)(sample4Byte >> 16);
byteBuffer[byteBufIndex++] = (byte)(sample4Byte >> 24);
break;
}
}
return byteBuffer;
}
Upvotes: 2