Jonas0000
Jonas0000

Reputation: 1113

AudioKit - Play sound files at specific position using sequencer

I'd like to use the AudioKit framework to generate a small sound sequence of some high and low sounds.

So what I'm starting with is the message that could look like this: "1100011010"

--> Every column should be looped through and if it's value is "1" AudioKit should play a (short) high frequency sound and if not it should play a (short) lower frequency sound.

Because a simple timer-loop that triggers every 0.15s the .play()-function for running a 0.1s sound (high/low) doesn't seems to be very accurate I decided to use the *AudioKit Sequencer*:

(o) audiokit:

enum Sequence: Int {
    case snareDrum
}
var snareDrum = AKSynthSnare()
var sequencer = AKSequencer()
var pumper: AKCompressor?
var mixer = AKMixer()

public init() {
    snareDrum >>> mixer
    pumper = AKCompressor(mixer)

    AudioKit.output = pumper
    AudioKit.start()
}

func setupTracks() {
    _ = sequencer.newTrack()
    sequencer.tracks[Sequence.snareDrum.rawValue].setMIDIOutput(snareDrum.midiIn)
    generateMessageSequence()

    sequencer.enableLooping()
    sequencer.setTempo(2000)
    sequencer.play()
}    

(o) play: var message="1100011010" var counter=0

for i in message {
  counter+=0.15
  if (i=="1") {
   // play high sound at specific position 
  }
  else {
   // play low sound at specific position
  } 
}

(o) play low sound at specific position:

 sequencer.tracks[Sequence.snareDrum.rawValue].add(noteNumber: 20,
                                                   velocity: 10,
                                                   position: AKDuration(beats: counter),
                                                   duration: AKDuration(beats: 1))

My question: How is it possible to play local sound files at specific positions using (position: AKDuration(beats: counter)) //the code from above instead of using default instruments like in this case AKSynthSnare()?

Upvotes: 3

Views: 1307

Answers (1)

c_booth
c_booth

Reputation: 2225

You could create two tracks, each with an AKMIDISampler. One plays a 'low' sample, and the other plays a 'high' sample. Assign the high notes to the high track, and low notes to the low track.

let sequencer = AKSequencer()
let lowTrack = sequencer.newTrack()
let lowSampler = AKMIDISampler()
try! lowSampler.loadWav("myLowSoundFile")
lowTrack?.setMIDIOutput(lowSampler.midiIn)

let highTrack = sequencer.newTrack()
let highSampler = AKMIDISampler()
try! highSampler.loadWav("myHighSoundFile")
highTrack?.setMIDIOutput(highSampler.midiIn)

sequencer.setLength(AKDuration(beats: 4.0))
sequencer.enableLooping()

then assign the high and low sounds to each track

let message = "1100011010"
let dur = 4.0 / Double(message.count)
var position: Double = 0
for i in message {
  position += dur

  if (i == "1") {
   highTrack?.add(noteNumber: 60, velocity: 100, position: AKDuration(beats: position), duration: AKDuration(beats: dur * (2/3)))
  } else {
   lowTrack?.add(noteNumber: 60, velocity: 100, position: AKDuration(beats: position), duration: AKDuration(beats: dur * (2/34)))
  } 
}

(I haven't run the code, but something like this should work)

Upvotes: 4

Related Questions