Reputation: 3740
I am using this demo as a base for my 6 cube panorama project: https://threejs.org/examples/#canvas_geometry_panorama
Mouse events manage the dragging functionality. I want to apply easing so the panorama cube is smoothly following the mouse. I do know that easing is a difference of distance between current element position and mouse coordinates divided by some integer (eg. 5). In example above, I find hard time figuring out how to apply it. Here is the code sample:
function onDocumentMouseDown( event ) {
event.preventDefault();
isUserInteracting = true;
onPointerDownPointerX = event.clientX;
onPointerDownPointerY = event.clientY;
onPointerDownLon = lon;
onPointerDownLat = lat;
}
function onDocumentMouseMove( event ) {
if ( isUserInteracting === true ) {
lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
}
}
function update() {
if ( isUserInteracting === false ) { lon += 0.1; }
lat = Math.max( - 85, Math.min( 85, lat ) );
phi = THREE.Math.degToRad( 90 - lat );
theta = THREE.Math.degToRad( lon );
target.x = 500 * Math.sin( phi ) * Math.cos( theta );
target.y = 500 * Math.cos( phi );
target.z = 500 * Math.sin( phi ) * Math.sin( theta );
camera.lookAt( target );
renderer.render( scene, camera );
}
In onDocumentMouseMove
there is already some calculation done in difference of points which does not allow me to achieve successful easing.
Note: I would prefer using own code rather than additional libraries which handle easing.
Upvotes: 1
Views: 1190
Reputation: 104783
The easiest way to add damping to your panorama is to use OrbitControls
. You can use a pattern like so:
camera = new THREE.PerspectiveCamera( 90, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.z = 0.01;
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.enableZoom = false;
controls.enablePan = false;
controls.enableDamping = true;
Then, in you animation loop:
requestAnimationFrame( animate );
controls.update(); // required when damping is enabled; otherwise, not required
renderer.render( scene, camera );
Experiment with the three.js webgl_panorama_cube.html
example.
three.js r.89
Upvotes: 4