Reputation: 1636
<template v-for="(paint, index) in paints">
<input type="number" v-bind:min="1" v-model.number="paint.qty">
</template>
-
var paintListApp = new Vue({
delimiters: ['${', '}'],
el: '#paintListApp',
data: {
paints: paints
},
methods: {
addToSet: function(sku, name, image) {
// method triggered when item is clicked - sends data to event bus
this.$eventHub.$emit('addToSelectedPaints', sku, name, image)
}
}
});
var paintWidget = new Vue({
el: '#paintWidget',
delimiters: ['${', '}'],
data: {
paints: []
},
created() {
// data picked up - processed by 'addToSelectedPaints'
this.$eventHub.$on('addToSelectedPaints', this.addToSelectedPaints);
},
methods: {
addToSelectedPaints: function (sku, name, image) {
var skuIndex = _.findIndex(this.paints, function (o) { return o.sku === sku; });
if (skuIndex !== -1) {
this.paints[skuIndex].qty = this.paints[skuIndex].qty + 1;
} else {
this.paints.push({
sku: sku,
name: name,
image: image,
qty: 1
});
}
}
}
});
Trying to get min values to work on number inputs. The min is respected by the browser number plus / minus controls - however, when using the keyboard, the min attribute appears to be ignored. I've tried all sorts of things from adding a method triggered by keyup etc and testing the value, through to watchers.
Keyup gets messy as when deleting, it automatically added a 1... making it difficult to type numbers above 19... (eg, you backspace to enter 2, but - it inserts a 1).
I just need to get native browser input min attribute working with keyboard input.
** Edit **
<input type="number" v-model="paint.qty" @change="paint.qty = paint.qty < 1 ? 1 : paint.qty">
Sort of solves the issue, albeit at the expense of the min attribute. Hooking into the @change event. If input is less than 1, switch it for 1. It also doesn't update until the input has lost focus - not locking the ui up. So not exactly the way I wanted it to work - but the result is the same.
** edit **
I've adapted Richard Matsens answer (the accepted one) to use an input and timeout... this behaves a bit more like the Chrome and Firefox native implementation.
<input type="number" min="1" v-model.number="paint.qty" @input="handleUpdate($event, index)">
and in the handleUpdate method:
...handleUpdate(event, index) {
var updater;
clearTimeout(updater);
this.currentIndex = index;
var paints = this.paints;
var max = this.max;
updater = setTimeout(function() {
if(event.target.value < event.target.min) {
paints[index].qty = parseInt(event.target.min);
}
if(event.target.value > max){
console.log(max);
paints[index].qty = parseInt(max);
}
}, 1000);
}...
clearing the timeout to prevent the updater bit firing too many times - bouncing / mashing etc...
Upvotes: 2
Views: 2892
Reputation: 23483
From this Validate input type number with range min/max
Most browsers “ignore” (it’s their default behavior) min and max, so that the user can freely edit the input field and type a number that’s not in the range 1-5.
From this How to detect changes in nested data, can use an @input
on the control and a method()
to handle the check.
Works for min="0"
, but say min="1"
may be problematic if the user wants to type in "11".
Changed to blur
event to handle above caveat.
methods: {
handleUpdate(event, index) {
if(event.target.value < event.target.min) {
this.paints[index].qty = event.target.min;
}
}
},
also add @blur()
to the input
<div >
<input v-for="(paint, index) in paints"
@blur="handleUpdate($event, index)"
type="number" min="2" v-model.number="paint.qty">
</div>
For completeness, you may also want to add a validation message so that the user knows why the input value is being changed.
Upvotes: 1