Reputation: 100
below is my code,In this 1 to 15 image and this image load one by one to 15 and again start from 1 to 15 in specific time interval. In this sequence images play infinitely when page is load but i want images play at only once when page is load. and I can't fixed this bug please help me out to solve this problem.
onload = function startAnimation() {
var frames = document.getElementById("animation").children;
var frameCount = frames.length;
var i = 0;
setInterval(function () {
frames[i % frameCount].style.display = "none";
frames[++i % frameCount].style.display = "block";
}, 100);
}
#animation img {
display: none;
}
#animation img:first-child {
display: block;
}
<div id="animation">
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging01.png">
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging02.png">
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging03.png">
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging04.png">
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging05.png">
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging06.png">
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging07.png">
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging08.png">
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging09.png">
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging10.png">
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging11.png">
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging12.png">
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging13.png">
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging14.png">
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging15.png">
</div>
Upvotes: 0
Views: 685
Reputation: 1410
@pratik, this should help you:
You should use clearInterval
like below:
if(j === 15) {
clearInterval(interval);
}
Example
onload = function startAnimation() {
var animDiv = document.getElementById('animation');
var x = document.createElement("IMG");
x.setAttribute("id", 'test');
x.setAttribute("src",
"http://jumpingfishes.com/dancingpurpleunicorns/charging01.png");
animDiv.appendChild(x);
var i = 1,
j = 2;
var interval = setInterval(function () {
var y = (i < 10) ? '0' + i.toString() : i.toString(),
z = (j < 10) ? '0' + j.toString() : j.toString(),
url = document.getElementById('test').src;
document.getElementById('test').src = url.replace(y, z);
i++;
j++;
if (j === 16) {
clearInterval(interval);
}
}, 100);
}
#animation img {
display: none;
}
#animation img:first-child {
display: block;
}
<div id="animation">
</div>
Upvotes: 1
Reputation: 3538
You should use clearInterval();
onload = function startAnimation() {
var frames = document.getElementById("animation").children;
var frameCount = frames.length;
var i = 0;
var myInterval=setInterval(function () {
if(i==frameCount-2){
clearInterval(myInterval);
}
frames[i % frameCount].style.display = "none";
frames[++i % frameCount].style.display = "block";
}, 100);
}
#animation img {
display: none;
}
#animation img:first-child {
display: block;
}
<div id="animation">
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging01.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging02.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging03.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging04.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging05.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging06.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging07.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging08.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging09.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging10.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging11.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging12.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging13.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging14.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging15.png" />
</div>
Upvotes: 1
Reputation: 2150
You have to clear your interval once you want it to stop running. Using clearInterval()
.
Check this example:
Note that intervalEnd
is the number that once the i
reaches it, will clear your interval.
onload = function startAnimation() {
var frames = document.getElementById("animation").children;
var frameCount = frames.length;
var i = 0;
var intervalEnd = 100;
var intervalId = setInterval(function () {
frames[i % frameCount].style.display = "none";
frames[++i % frameCount].style.display = "block";
if (i >= intervalEnd)
clearInterval(intervalId)
}, 100);
}
#animation img {
display: none;
}
#animation img:first-child {
display: block;
}
<div id="animation">
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging01.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging02.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging03.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging04.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging05.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging06.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging07.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging08.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging09.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging10.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging11.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging12.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging13.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging14.png" />
<img src="http://jumpingfishes.com/dancingpurpleunicorns/charging15.png" />
</div>
Upvotes: 0