Reputation: 1
I am having trouble making an installed build from the Unreal Engine 4.18 from source. The goal is to be able to make slight changes to the engine and make a build that is easy to deploy to others. The process worked on one machine and now I am trying to do the same thing on another machine and it fails.
The process I am following is described here in the UE4 documentation: https://docs.unrealengine.com/latest/INT/Programming/Development/InstalledBuildReference/index.html
I am running the command with the Unreal BuildGraph:
RunUAT.bat BuildGraph -target="Make Installed Build Win64" -script=Engine/Build/InstalledEngineBuild.xml -clean -set:HostPlatformOnly=true
After running for about 10mins it fails with the output below.
My specs are Windows 10 and Visual Studio 2017 (I tried 2015 as well). Visual studio was installed with the "Game development with C++" option.
I searched the internet for days now and asked this question on answerhub, but no success so far. I would be thankful for suggestions in any way.
Here is the output:
****** [3/11] Compile UE4Editor Win64
Reading local file list from C:\Program Files\UnrealEngine\Engine\Saved\BuildGraph\Compile UnrealHeaderTool Win64\Tag-Compile UnrealHeaderTool Win64.xml
Reading local file list from C:\Program Files\UnrealEngine\Engine\Saved\BuildGraph\Update Version Files\Tag-Update Version Files.xml
Reading shared manifest from C:\Program Files\UnrealEngine\Engine\Saved\BuildGraph\Compile UnrealHeaderTool Win64\Manifest.xml
Running: C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\MSBuild\15.0\bin\MSBuild.exe "C:/Program Files/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
DotNETUtilities -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
UnrealBuildTool -> C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
Took 2,9536361s to run MSBuild.exe, ExitCode=0
Running: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 Development -clean -NoUBTMakefiles -nobuilduht -precompile -nobuilduht -NoHotReload -ignorejunk
Using 'git status' to determine working set for adaptive non-unity build.
Took 6,0637902s to run UnrealBuildTool.exe, ExitCode=0
Running: C:\Program Files\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 Development -generatemanifest -nobuilduht -xgeexport -NoUBTMakefiles -nobuilduht -precompile -NoHotReload -ignorejunk
Using 'git status' to determine working set for adaptive non-unity build.
Parsing headers for UE4Editor
Running UnrealHeaderTool UE4Editor "C:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
Reflection code generated for UE4Editor in 45,0421111 seconds
XGEEXPORT: Exported 'C:\Program Files\UnrealEngine\Engine\Intermediate\Build\UBTExport.000.xge.xml'
Took 92,4963793s to run UnrealBuildTool.exe, ExitCode=0
Building with 16 processes...
Unhandled Exception:
Unhandled Exception:
Unhandled Exception:
Unhandled Exception:
Unhandled Exception:
Unhandled Exception:
Unhandled Exception: Unhandled Exception: Unhandled Exception: Unhandled Exception: Unhandled Exception: Unhandled Exception:
Unhandled Exception:
Unhandled Exception: Unhandled Exception: Unhandled Exception: System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
System.ComponentModel.Win32Exception: Access Denied
at AutomationTool.ManagedProcess..ctor(String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, String Input, ManagedProcessPriority Priority) in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ManagedProcess.cs:Zeile 307.
at AutomationTool.ParallelExecutor.BuildActionExecutor.Run() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 61.
at AutomationTool.ParallelExecutor.<>c__DisplayClass3_0.<Execute>b__1() in C:\Program Files\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ParallelExecutor.cs:Zeile 120.
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
BUILD FAILED
Upvotes: 0
Views: 3613
Reputation: 171
There isn't quite enough information on your issue to dig down on what is going on, however there are some things to check.
The Unreal Engine repository contains a pretty easy to follow setup when building from source. I couldn't find a reference to the BuildGraph you are using, I may be unaware of it's existence.
All 16 build processes have exited with the same exception from what I see - System.ComponentModel.Win32Exception: Access Denied
. I would check if the user you are trying to build with has read (and possibly write access since the process will need to output files) to the location you have cloned the source to.
Hope this sets you on the right path.
Upvotes: 0