Reputation: 2850
Suppose I have two enums as described below in Typescript, then How do I merge them
enum Mammals {
Humans,
Bats,
Dolphins
}
enum Reptiles {
Snakes,
Alligators,
Lizards
}
export default Mammals & Reptiles // For Illustration purpose, Consider both the Enums have been merged.
Now, when I import
the exported value
in another file, I should be able to access values from both the enums.
import animalTypes from "./animalTypes"
animalTypes.Humans //valid
animalTypes.Snakes // valid
How can I achieve such functionality in TypeScript?
Upvotes: 134
Views: 137564
Reputation: 2115
A very simple solution, copied from here
For two different set of enums:
enum WeatherType1 {
CLOUDY,
SUNNY,
RAIN
}
enum WeatherType2 {
STORM
}
You can then just use:
type MyMergedEnum = WeatherType1 & WeatherType2;
and then follow an approach of
const foo:MyMergedEnum = WeatherType1.RAIN // or WeatherType2.STORM
please note this is not a new enum, just a type.
Upvotes: 3
Reputation: 298
To merge the following enums,
enum Mammals {
Humans,
Bats,
Dolphins
}
enum Reptiles {
Snakes,
Alligators,
Lizards
}
we can do by the following way,
/** Animals */
const Animals = {
...Mammals,
...Reptiles
}
export type Animals = (typeof Animals)[keyof typeof Animals]
From the above, you can access the Animals master enum like below,
Animals.Humans /** accessible now */
Upvotes: 4
Reputation: 71
You need to use string ids for enum values and right export types:
enum Mammals {
Humans = 'humans',
Bats = 'bats',
Dolphins = 'dolphins',
}
enum Reptiles {
Snakes = 'snakes',
Alligators = 'alligators',
Lizards = 'lizards',
}
export const Animals = { ...Mammals, ...Reptiles };
type TAnimalsKeys = keyof typeof Animals;
export type TAnimal = typeof Animals[TAnimalsKeys];
Upvotes: 7
Reputation: 363
Try this enumerations example ------
Enums or enumerations are a new data type supported in TypeScript
enum PrintMedia {
Newspaper = 1,
Newsletter,
Magazine,
Book
}
function getMedia(mediaName: string): PrintMedia {
if (mediaName === 'Forbes' || mediaName === 'Outlook') {
return PrintMedia.Magazine;
}
}
let mediaType: PrintMedia = getMedia('Forbes');
Upvotes: -1
Reputation: 1461
If you want something behaving like an enum from the way you consume it, you could still use merged object in javascript.
enum Mammals {
Humans = 'Humans',
Bats = 'Bats',
Dolphins = 'Dolphins',
}
enum Reptiles {
Snakes = 'Snakes',
Alligators = 'Alligators',
Lizards = 'Lizards',
}
const Animals = {
...Mammals,
...Reptiles,
}
type Animals = Mammals | Reptiles
Then you could use Animals.Snakes or Animals.Dolphins and both should be properly typed and work as an enum
Upvotes: 96
Reputation: 38
Tagging on a (maybe better) way to do this:
export enum Fruit {
COCONUT = "COCO",
BANANA = "BANANA",
}
export enum Vegetable {
BROCCOLI = "BROCCOLI",
}
export const Foods = {
...Fruit,
...Vegetable,
};
export type Food = keyof typeof Foods;
Make sure the strings you defined the enums with don't collide. Food
is the type, Foods
is the underlying map defining the enum (which normally js would make for you). What's cool about this way is:
Foods[Food.BROCCOLI]
is the string "BROCCOLI", just like how Fruit[Fruit.COCONUT]
is the string "COCO", and with these types the compiler knows that.
So combining Foods
and Food
you get the standard enum behavior.
Upvotes: 0
Reputation:
same keys => keys are overwritten
❌ Enums with same values (=> values are overwritten)
enum AA1 {
aKey, // = 0
bKey // = 1
}
enum BB1 {
cKey, // = 0
dKey // = 1
}
enum AA2 {
aKey = 1
}
enum BB2 {
aKey = 2
}
enum AA3 {
aKey, // = 0
bKey // = 1
}
enum BB3 {
cKey = 2,
dKey // = 3
}
enum AA4 {
aKey = 'Hello',
bKey = 0,
cKey // = 1
}
enum BB4 {
dKey = 2,
eKey = 'Hello',
fKey = 'World'
}
Note:
aKey = 'Hello'
and eKey = 'Hello'
work because the enum with a string value doesn't has this value as key
// For aKey = 'Hello', key is working
type aa4aKey = AA4.aKey; // = AA4.aKey
// value is not.
type aa4aValue = AA4.Hello; // ❌ Namespace 'AA4' has no exported member 'Hello'
type aa4aValue2 = AA4['Hello']; // ❌ Property 'Hello' does not exist on type 'AA4'
console.log(AA4); // { 0: 'bKey', 1: 'cKey', aKey: 'Hello', bKey: 0, cKey: 1 }
console.log(BB4); // { 2: 'dKey', dKey: 2, eKey: 'Hello', fKey: 'World' }
type AABB1 = AA4 | BB4; // = AA4 | BB4
type AABB1key = AABB1['aKey']; // = never
type AABB1key2 = AABB1.aKey; // ❌ 'AABB1' only refers to a type, but is being used as a namespace here. ts(2702)
type AABB1 = AA4 & BB4; // = never
type AABB1key = AABB1['aKey']; // = never
type AABB2 = (typeof AA4) & (typeof BB4); // = typeof AA4 & typeof BB4
type AABB2key = AABB2['aKey']; // = AA4.aKey
const aabb1 = { ...AA4, ...BB4 };
const aabb2 = Object.assign({}, AA4, BB4); // also work
// aabb1 = {
// 0: 'bKey',
// 1: 'cKey',
// 2: 'dKey',
// aKey: 'Hello',
// bKey: 0,
// cKey: 1,
// dKey: 2,
// eKey: 'Hello',
// fKey: 'World' }
const aabb = { ...AA4, ...BB4 };
type TypeofAABB = typeof aabb;
// type TypeofAABB = {
// [x: number]: string;
// dKey: BB4.dKey;
// eKey: BB4.eKey;
// fKey: BB4.fKey;
// aKey: AA4.aKey;
// bKey: AA4.bKey;
// cKey: AA4.cKey;
// };
Tip: you can use the same name for a type and a value
const merged = { ...AA4, ...BB4 };
type merged = typeof merged;
const aValue = merged.aKey;
type aType = merged['aKey'];
If you want to merge your 2 enums you have ~3 choices:
enum Mammals {
Humans = 'Humans',
Bats = 'Bats',
Dolphins = 'Dolphins'
}
enum Reptiles {
Snakes = 'Snakes',
Alligators = 'Alligators',
Lizards = 'Lizards'
}
export const Animals = { ...Mammals, ...Reptiles };
export type Animals = typeof Animals;
enum Mammals {
Humans = 0,
Bats,
Dolphins
}
enum Reptiles {
Snakes = 2,
Alligators,
Lizards
}
export const Animals = { ...Mammals, ...Reptiles };
export type Animals = typeof Animals;
enum Mammals {
Humans,
Bats,
Dolphins
}
enum Reptiles {
Snakes,
Alligators,
Lizards
}
export const Animals = { Mammals, Reptiles };
export type Animals = typeof Animals;
const bats = Animals.Mammals.Bats; // = 1
const alligators = Animals.Reptiles.Alligators; // = 1
Note: you can also merge the nested enums with the following code. Take care to NOT have duplicated values if you do that!
type Animal = {
[K in keyof Animals]: {
[K2 in keyof Animals[K]]: Animals[K][K2]
}[keyof Animals[K]]
}[keyof Animals];
const animal: Animal = 0 as any;
switch (animal) {
case Animals.Mammals.Bats:
case Animals.Mammals.Dolphins:
case Animals.Mammals.Humans:
case Animals.Reptiles.Alligators:
case Animals.Reptiles.Lizards:
case Animals.Reptiles.Snakes:
break;
default: {
const invalid: never = animal; // no error
}
}
Upvotes: 221
Reputation: 1033
What's confusing here is types vs. values.
let
, const
etc.) it will have a value plus some computed but not separately named type.type
or interface
, it will create a named type but that will not be outputted or considered in the final JS in any way. It only helps when writing your app.enum
in Typescript, it creates a static type name that you can use plus a real object outputted to JS that you can use.From the TS handbook:
Using an enum is simple: just access any member as a property off of the enum itself, and declare types using the name of the enum.
So, if you Object.assign()
two enums, it will create a new, merged value (object), but not a new named type.
Since it's not an enum
anymore, you lose the advantage of having a value and a named type, but you can still create a separate type name as a workaround.
Fortunately, you can have the same name for the value and the type, and TS will import both if you export them.
// This creates a merged enum, but not a type
const Animals = Object.assign({}, Mammals, Reptiles);
// Workaround: create a named type (typeof Animals won't work here!)
type Animals = Mammals | Reptiles;
Upvotes: 25
Reputation: 3641
I'd say the proper way to do it would be defining a new type:
enum Mammals {
Humans = 'Humans',
Bats = 'Bats',
Dolphins = 'Dolphins',
}
enum Reptiles {
Snakes = 'Snakes',
Alligators = 'Alligators',
Lizards = 'Lizards',
}
type Animals = Mammals | Reptiles;
Upvotes: 4
Reputation: 2242
A TypeScript enum not only contains the keys you define but also the numerical inverse, so for example:
Mammals.Humans === 0 && Mammals[0] === 'Humans'
Now, if you try to merge them -- for example with Object#assign
-- you'd end up with two keys having the same numerical value:
const AnimalTypes = Object.assign({}, Mammals, Reptiles);
console.log(AnimalTypes.Humans === AnimalTypes.Snakes) // true
And I suppose that's not what you want.
One way to prevent this, is to manually assign the values to the enum and make sure that they are different:
enum Mammals {
Humans = 0,
Bats = 1,
Dolphins = 2
}
enum Reptiles {
Snakes = 3,
Alligators = 4,
Lizards = 5
}
or less explicit but otherwise equivalent:
enum Mammals {
Humans,
Bats,
Dolphins
}
enum Reptiles {
Snakes = 3,
Alligators,
Lizards
}
Anyway, as long as you make sure that the enums you merge have different key/value sets you can merge them with Object#assign
.
Upvotes: 7