Reputation: 96
First, this is from something much bigger and yes, I could completely avoid this using await
under normal/other circumstances. For anyone interested, I'll explain below.
To track how many tasks I still have left before my program continues, I've built the following:
A counter:
private static int counter;
Some method:
public static void Test()
{
List<Task> tasks = new List<Task>();
for (int i = 0; i < 10000; i++)
{
TaskCompletionSource<object> tcs = new TaskCompletionSource<object>();
var task = DoTaskWork();
task.ContinueWith(t => // After DoTaskWork
{
// [...] Use t's Result
counter--; // Decrease counter
tcs.SetResult(null); // Finish the task that the UI or whatever is waiting for
});
tasks.Add(tcs.Task); // Store tasks to wait for
}
Task.WaitAll(tasks.ToArray()); // Wait for all tasks that actually only finish in the ContinueWith
Console.WriteLine(counter);
}
My super heavy work to do:
private static Task DoTaskWork()
{
counter++; // Increase counter
return Task.Delay(500);
}
Now, interestingly I do not receive the number 0 at the end when looking at counter
. Instead, the number varies with each execution. Why is this? I tried various tests, but cannot find the reason for the irregularity. With the TaskCompletionSource
I believed this to be reliable. Thanks.
Now, for anyone that is interested in why I do this:
I need to create loads of tasks without starting them. For this I need to use the Task constructor (one of its rare use cases). Its disadvantage to Task.Run()
is that it cannot handle anything with await
and that it needs a return type from the Task to properly run (hence the null
as result). Therefore, I need a way around that. Other ideas welcome...
Upvotes: 0
Views: 143
Reputation: 29780
I need to create loads of tasks without starting them ... Therefore, I need a way around that. Other ideas welcome...
So, if I read it correct you want to build a list of tasks without actually run them on creation. You could do that by building a list of Func<Task>
objects you invoke when required:
async Task Main()
{
// Create list of work to do later
var tasks = new List<Func<Task>>();
// Schedule some work
tasks.Add(() => DoTaskWork(1));
tasks.Add(() => DoTaskWork(2));
// Wait for user input before doing work to demonstrate they are not started right away
Console.ReadLine();
// Execute and wait for the completion of the work to be done
await Task.WhenAll(tasks.Select(t => t.Invoke()));
Console.WriteLine("Ready");
}
public async Task DoTaskWork(int taskNr)
{
await Task.Delay(100);
Console.WriteLine(taskNr);
}
This will work, even if you use Task.Run like this:
public Task DoTaskWork(int taskNr)
{
return Task.Run(() =>
{
Thread.Sleep(100); Console.WriteLine(taskNr);
});
}
It this is not want you want can you elaborate more about the tasks you want to create?
Upvotes: 0
Reputation: 96
Well. I am stupid. Just 5 minutes in, I realize that.
I just did the same while locking a helper object before changing the counter in any way and now it works...
private static int counter;
private static object locker = new object();
// [...]
task.ContinueWith(t =>
{
lock(locker)
counter--;
tcs.SetResult(null);
});
// [...]
private static Task DoTaskWork()
{
lock (locker)
counter++;
return Task.Delay(500);
}
Upvotes: 2