Reputation: 103
I need container of 3D vectors and tried this:
//typedef Eigen::Matrix<Vector3d, -1, 1> Field3X;
typedef Eigen::Matrix<Vector3d, Dynamic, 1> Field3X;
Field3X vecMat(3);
Vector3d v(1.0,3.0,4.0);
vecMat(0)= v;
vecMat(1) = v;
vecMat(2) = v;
cout << "Here is vecMat:\n" << vecMat << endl;
Calling cout
line gives strange error:
Error 3 error C2665: 'log10' : none of the 3 overloads could convert all
the argument types d:\eigen-eigen-
5a0156e40feb\eigen\src\Core\NumTraits.h 34 1
What is better way to have array of Vector3d
objects?
p.s. yes I know, I can use stl vector with alignment macro, but which one is better for faster access an manipulations?
Upvotes: 0
Views: 567
Reputation: 23788
The stream output operator <<
is not defined / overlaoded for the type that you want to display. You can use this instead:
for (int i = 0; i < vecMat.size(); ++i) {
cout << "Here is vecMat(" << i << "):\n" << vecMat(i) << endl;
}
Upvotes: 1