Reputation: 64266
I'm making a game with OpenGL render api. Now I need in level editor. It should consist of lots of widgets parents/children etc, so it's hard to write need widgets by hands. Any ideas about good gui-system which can be easilly connected with opengl? The most important part is gui editing. I really need some editing-tool for it.
Thanks
Upvotes: 5
Views: 1936
Reputation: 914
Check out CEGUI:
http://www.cegui.org.uk/wiki/index.php/Main_Page
It defines its GUIs in XML and has editors for it.
Upvotes: 1
Reputation: 6400
If you're running Windows (can't confirm Mono will do it), another option would be to use C# and WinForms to make your life significantly easier.
Upvotes: 1
Reputation: 76519
You have several options (and this has been answered before, but probably not exactly like this):
I'd go with number two: it has a beautiful Designer tool to create Widgets with all the fancyness you'll need. OpenGL is also built right in.
Upvotes: 1
Reputation: 6448
You should have a look to http://qt.nokia.com/ .
It is very easy to inject the OpenGL rendering into Qt widgets.
To easily edit your GUI, you can use Qt Creator ( http://qt.nokia.com/products/developer-tools ).
Upvotes: 6