Run SCNActions sequence with different nodes in SceneKit

I know how to create a sequence of SCNActions in a single node, one by one, in SceneKit. But I would like to know, how can I make a sequence of SCNActions with different nodes? For example

I found an example with SpriteKit but I can not use it, this... Run SKActions sequence with different nodes

The code of a sequence is as follows

var sequence = [SCNAction] ()
let force = SCNVector3(0.0, 0.0, -1.0)
let move = SCNAction.move(by: force!, duration: 1.5)
squence.append(move)
let actions = SCNAction.sequence(squence)
nodeSelected?.runAction(actions)

Upvotes: 3

Views: 1520

Answers (1)

Alok Subedi
Alok Subedi

Reputation: 1611

you can use customAction.

let actionA = SCNAction.customAction(duration: 1.5) { (node, elapsedTime) in
    nodeA.position.z -= 1.0
}

let actionB = SCNAction.customAction(duration: 1.5) { (node, elapsedTime) in
    nodeB.position.z -= 1.0
}

let sequence = SCNAction.sequence([actionA,actionB])
anyNode.runAction(sequence)

Running action with any node will first move nodeA then nodeB.

Upvotes: 5

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