Reputation: 468
I am new to front-end web development and right now I am working on a test task to create a table using javascript.Here is my html file:
<title>Pixel Art Maker!</title>
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Monoton">
<link rel="stylesheet" href="styles.css"> </head> <body>
<h1>Lab: Pixel Art Maker</h1>
<h2>Choose Grid Size</h2>
<form id="sizePicker">
Grid Height:
<input type="number" id="inputHeight" name="height" min="1" value="1">
Grid Width:
<input type="number" id="inputWeight" name="width" min="1" value="1">
<input type="submit" onclick="makeGrid()">
</form>
<h2>Pick A Color</h2>
<input type="color" id="colorPicker">
<h2>Design Canvas</h2>
<table id="pixelCanvas"></table>
<script src="designs.js"></script> </body> </html>
And my javascript file:
function makeGrid() {
var rows=inputHeight; var cols=inputWeight; //Referencw for the body var body=document.getElementsbyTagName("body")[0];
//create a table element and a <tbody> element var table1=document.createElement("table"); var tableBody=document.createElement("tbody");
//creating cells for (var i=0;i<rows;i++){ //creating a table row var R=document.createElement("tr"); for(var j=0;j<cols;j++){ //create a table data element var C=document.createElement("td"); R.appendchild(C);
} //adding the row to the end of the table body
tableBody.appendChild(R); } //putting the <tbody> in the <table> table1.appendChild(tableBody); //appending <table> into <body> body.appendChild(table1);
}
I am supposed to get user input of rows and columns via submit button and generate a table according to that specification.So far my attmepts are unsuccessful,more precisely when I hit submit,nothing happens and the values revert back to "1".
I would really appreciate your guidance and feedback.
Upvotes: 0
Views: 5514
Reputation: 4736
As @Katamari said, it looks like you're not properly accessing the elements and getting their values.
To access an element, you can use document.querySelector
and pass in a CSS selector.
var rowInput = document.querySelector("#inputHeight");
var colInput = document.querySelector("#inputWidth");
Since you have assigned IDs, you could use document.getElementById
var rowInput = document.getElementById("inputHeight");
var colInput = document.getElementById("inputWidth");
Either way, you'll get an element or null
if the element can't be found. Once you have the element, just get the value
property to get the user results.
var rows = rowInput.value;
var cols = colInput.value;
If you want to avoid error that could be caused by not finding the element, you can check for the element before referencing the value.
var rows = 1;
var cols = 1;
if (rowInput) {
rows = rowInput.value;
}
if (colInput) {
cols = colInput.value;
}
This can be converted into a single line using a tenary operator
var rows = rowInput
? rowInput.value
: 1;
var cols = colInput
? colInput.value
: 1;
Upvotes: 0
Reputation: 202
Try this:
<form id="form-grid" method="post" onsubmit="makeGrid()">
<h2 id="grid-size">Choose Grid Size</h2>
<label for="inputHeight">Grid height:</label>
<input type="number" id="inputHeight" name="height" min="1" value="1" aria-describedby="grid-size" />
<label for="inputWeight">Grid width:</label>
<input type="number" id="inputWeight" name="width" min="1" value="1" aria-describedby="grid-size" />
<h2>Pick a color</h2>
<label for="colorPicker">Color:</label>
<input type="color" id="colorPicker" name="color" />
<input type="submit" value="Make Grid" />
</form>
<div id="pixelCanvas"></div>
Do note the addition of explicit label
's here. These are important for accessibility!
I've added a submit handler to the form, and removed it from the button. I find it's a bit cleaner, but your approach would ultimately work too.
Then in your designs.js
file, you might have:
function makeGrid(event) {
event.preventDefault(); // prevents the form from submitting
var form = document.querySelector('#form-grid');
var rows = form.querySelector('#inputHeight').value;
var cols = form.querySelector('#inputWeight').value;
var wrapper = document.querySelector('#pixelCanvas');
var table = document.createElement('table');
for (var r = 0; r < rows; r++) {
var tr = table.insertRow();
for (var c = 0; c < cols; c++) {
var td = tr.insertCell();
}
}
wrapper.appendChild(table);
}
A few reminders:
label
to associate a form field with it's visible label. This is necessary for assistive technology such as screen readers.fieldset
to group all of the options, increasing its accessibility.Good luck!
Upvotes: 0
Reputation: 732
I create function for generate body of table, and listener for butto
function createTableBody(height, width) {
let tr = document.createElement('tr');
let td = document.createElement('td');
let docFr = new DocumentFragment();
for (let i = 0; i < width; i++) {
tr.append(td.cloneNode());
}
for (let i = 0; i < height; i++) {
docFr.append(tr.cloneNode(true));
}
return docFr;
}
let table = document.getElementById('pixelCanvas');
let createTableButton = document.getElementById('createTableButton');
let inputHeight = document.getElementById('inputHeight');
let inputWidth = document.getElementById('inputWeight');
createTableButton.addEventListener('click', () => {
let parentTable = table.parentNode;
let tableClone = table.cloneNode();
parentTable.replaceChild(tableClone, table);//clear old table
table = tableClone;
tableClone.append(createTableBody(inputHeight.value, inputWidth.value));
// if you need , you can add ajax request
console.log(table)
});
<title>Pixel Art Maker!</title>
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Monoton">
<link rel="stylesheet" href="styles.css"> </head> <body>
<h1>Lab: Pixel Art Maker</h1>
<h2>Choose Grid Size</h2>
Grid Height:
<input type="number" id="inputHeight" name="height" min="1" value="1">
Grid Width:
<input type="number" id="inputWeight" name="width" min="1" value="1">
<input type="button" id="createTableButton">
<h2>Pick A Color</h2>
<input type="color" id="colorPicker">
<h2>Design Canvas</h2>
<table id="pixelCanvas"></table>
</body> </html>
submit
to button
, remove form
.
Upvotes: 0
Reputation: 206669
<form>
. There's nothing to submit to.document.getElementById
<table id>
in HTML. Reference it!document.body
reference.parseInt( number, radix )
since input value
is a StringaddEventListener(EventName, callback)
instead of inline JavaScript (onclick
)function makeGrid() {
var ELTable = document.getElementById("pixelCanvas"); // You already have it!
var ELInputHeight = document.getElementById("inputHeight");
var ELInputWidth = document.getElementById("inputWidth");
var rows = parseInt(ELInputHeight.value, 10);
var cols = parseInt(ELInputWidth.value, 10); // Weight? you mean Width!
ELTable.innerHTML = ""; // Empty table before inserting new stuff
var tbody = document.createElement("tbody");
for (var i = 0; i < rows; i++) { // N rows...
var R = document.createElement("tr"); // Make row.
for (var j = 0; j < cols; j++) { // N cells...
var C = document.createElement("td"); // Make cell.
R.appendChild(C); // Insert cell into row.
}
tbody.appendChild(R); // Insert row into tbody
}
ELTable.appendChild(tbody); // Insert tbody into table
}
document.getElementById("makeGrid").addEventListener("click", makeGrid);
td { padding:10px; background:#000; }
Height: <input type="number" id="inputHeight" min="1" value="1">
Width: <input type="number" id="inputWidth" min="1" value="1">
<button id="makeGrid">MAKE</button>
<br>
Color: <input type="color" id="colorPicker">
<table id="pixelCanvas"></table>
Upvotes: 1