Reputation: 43
Does anyone know if there is anyway to use GROUPS in FMOD while using the resonance audio spacialiser plugin?
I've searched everywhere, but documentation seems to be lacking!
EDIT: Forgot to add that it is being used with Unreal Engine.
Thanks!
Upvotes: 3
Views: 192
Reputation: 36
At present the Resonance Audio Plugin is a 'mixing plugin'. All audio routed into a resonance audio source or ambisonic source is mixed internally within the plugin. This allows us to perform spatialization effects far more efficiently.
If you have CPU to spare you could consider using more than one ResonanceAudioListener.
Upvotes: 1