Reputation: 1059
below is my memory leakeage . i cant identify were its leaking but 6 leakage is there. in grouping column when hide my system libraries i checked means below leakeage is not showing.( in image lefthand side bottom u een this grouping column). problem is my sytem libraries or something else.
i already wasted 2 days so only am asking here. help in this.
Were is leakege?
Upvotes: 3
Views: 633
Reputation: 156
As far as I can gather from the image, there seems to be some kind of background thread running constantly...be it a system library or some object which is not properly released. Such issues really are a bottleneck in development. It becomes really complex to find out the exact point where the leak is occurring.
Build and Analise is a good option, since it will give you a proper path as to where and why the leak is occurring!!
Best of luck!!
Upvotes: 2
Reputation: 75058
Did you try this on the device? Sometimes you can see leaks in the simulator that do not show up on the device.
Upvotes: 0
Reputation: 162712
(Highlighting OP's question, since whoever thinks this needs to be closed didn't see it. Perfectly valid question.)
The leaks appear to be entirely in the system; it is possible for such a leak to be caused by your code indirectly, but it is extremely unlikely.
It could also be a false positive; the system is playing games with a pointer such that a reference does still exist.
In any case, file a bug via http://bugreport.apple.com/.
If you don't see growth over time -- if the leak is limited to 6 ~32 byte allocations for the runtime of your app -- then it isn't something to worry about beyond the annoyance of being there.
Upvotes: 4
Reputation: 8131
You need to alloc and release all object correctly, that is not easy, but necessary.
You can enable another control from build options: RUN_CLANG_STATIC_ANALYZER
to show all wrong release at compile time
See this answer: iPad View Controller Memory Management
hope this helps.
A
Upvotes: 0
Reputation: 27900
Based on the call stack in the screenshot, it looks like all the calls are inside system libraries, running on a background thread. libGLProgrammability.dylib is probably OpenGL, which appears to be running LLVM internally.
Does the leak grow over time? If not, since there are only 6 objects (total 192 bytes) showing as leaked you probably don't want to make yourself too crazy about this...
Upvotes: 1