Reputation: 810
I am wondering if its possible to search in the database with the given scrambled words.
I have a mobs
table in database and it holds the name of the monster names
If given monster name is A Golden Dregon
or A Golden Dfigon
or A Gelden Dragon
I want it to find A Golden Dragon
or with the matches that close to it from database. Usually one or two letters at max is given like this as scrambled.
Is that possible with just SQL queries? Or should I build the query by parsing the given monster name?
I am using LUA for the code side.
Upvotes: 5
Views: 480
Reputation: 4217
I have come to know this search type as a fuzzy search. I mainly program in JS and use fuse.js all the time for this kind of problem.
Fuzzy Searches are based on the Levenshtein algorithm that rate the distance of two strings. When you have this distance value you can sort or drop elements from a list based on the score.
I found the algorithm in lua here.
function levenshtein(s, t)
local s, t = tostring(s), tostring(t)
if type(s) == 'string' and type(t) == 'string' then
local m, n, d = #s, #t, {}
for i = 0, m do d[i] = { [0] = i } end
for j = 1, n do d[0][j] = j end
for i = 1, m do
for j = 1, n do
local cost = s:sub(i,i) == t:sub(j,j) and 0 or 1
d[i][j] = math.min(d[i-1][j]+1, d[i][j-1]+1, d[i-1][j-1]+cost)
end
end
return d[m][n]
end
end
As explained in the site you compare two strings like so and get a score based on the distance of them, then sort or drop the items being search based on the scores given. As this is CPU expensive I would suggest caching or use a memoize function to store common mistakes.
levenshtein('referrer', 'referrer') -- zero distance
>>> 0
levenshtein('referrer', 'referer') -- distance of one character
>>> 1
levenshtein('random', 'strings') -- random big distance
>>> 6
Got a simple version of it working in lua here I must say lua is an easy language to pick up and start coding with.
local monsters = {'A Golden Dragon', 'Goblins', 'Bunny', 'Dragoon'}
function levenshtein(s, t)
local s, t = tostring(s), tostring(t)
if type(s) == 'string' and type(t) == 'string' then
local m, n, d = #s, #t, {}
for i = 0, m do d[i] = { [0] = i } end
for j = 1, n do d[0][j] = j end
for i = 1, m do
for j = 1, n do
local cost = s:sub(i,i) == t:sub(j,j) and 0 or 1
d[i][j] = math.min(d[i-1][j]+1, d[i][j-1]+1, d[i-1][j-1]+cost)
end
end
return d[m][n]
end
end
--Fuzzy Search Returns the Best Match in a list
function fuzzySearch(list, searchText)
local bestMatch = nil;
local lowestScore = nil;
for i = 1, #list do
local score = levenshtein(list[i], searchText)
if lowestScore == nil or score < lowestScore then
bestMatch = list[i]
lowestScore = score
end
end
return bestMatch
end
print ( fuzzySearch(monsters, 'golen dragggon') )
print ( fuzzySearch(monsters, 'A Golden Dfigon') )
print ( fuzzySearch(monsters, 'A Gelden Dragon') )
print ( fuzzySearch(monsters, 'Dragooon') ) --should be Dragoon
print ( fuzzySearch(monsters, 'Funny') ) --should be Bunny
print ( fuzzySearch(monsters, 'Gob') ) --should be Goblins
Output
A Golden Dragon
A Golden Dragon
A Golden Dragon
Dragoon
Bunny
Goblins
For SQL
You can try to do this same algorithm in T-SQL as talked about here.
In SQLlite there is an extension called editdist3
which also uses this algorithm the docs are here.
Upvotes: 4
Reputation: 2892
You will have to parse the given monster name to some extent, by making assumptions about how badly it is misspelled. For example, if the user supplied the name
b fulden gorgon
There is no way in hell you can get to "A Golden Dragon". However, if you assume that the user will always get the first and last letters of every word correctly, then you could parse the words in the given name to get the first and last letters of each word, which would give you
"A", "G" "n", "D" "n"
Then you could use the LIKE
operator in your query, like so:
SELECT * FROM mobs WHERE monster_name LIKE 'A G%n D%n';
The main point here is what assumptions you make about the misspelling. The closer you can narrow it down, the better your query results will be.
Upvotes: 0
Reputation: 464
I would be hard to compensate for all the different one and two letter scrambled combinations, but you could create a lua table of common misspellings of "A Golden Dragon" check if it is in the table. I have never used lua before but here is my best try at some sample code:
local mob_name = "A Golden Dregon"--you could do something like, input("Enter mob name:")
local scrambled_dragon_names = {"A Golden Dregon", "A Golden Dfigon", "A Gelden Dragon"}
for _,v in pairs(scrambled_dragon_names) do
if v == mob_name then
mob_name = "A Golden Dragon"
break
end
end
I really hope I have helped!
P.S. If you have anymore questions go ahead and comment and I will try to answer ASAP.
Upvotes: 0