Reputation: 105
As part of a "message"-class I try to transfer pointers of different types by casting them to void*-pointers and saving them in a wrapper class ("MsgData") that remembers the original type of the pointer.
For example a bool pointer:
bool* data = new bool;
event.wheel.y < 0 ? *data = false : *data = true;
send("all", this, MSG_MOUSE_SCROLL, MsgData(data));
The compatible Constructor of MsgData is called and the variable is saved as a member of my message class:
MsgData(): type_(NULLPTR), data_(nullptr) {} // Null
MsgData(const bool* data): type_(BOOL), data_((void*)data) {} // Bool
MsgData(const std::string* data): type_(STRING_STD), data_((void*)data) {} // std::string
// ... etc.
I can cast the pointers back and use them without any errors but when I try to delete them the program crashes:
~MsgData() {
switch (type_) {
case (BOOL):
if ((bool*)data_)
delete (bool*)data_;
break;
// ... etc.
}
}
The bool pointer is just an example and the same happens with all other types and classes too. The program crashes only when I try to delete the pointer. Casting them back to their original type and using them is not a problem.
I researched the problem and found similar question like this one on StackOverflow but while it seems to be considered bad style to cast a pointer to void* and back I cannot find the reason why the program crashes.
Upvotes: 2
Views: 598
Reputation: 361472
Well, a better solution to the problem is to use boost::variant
(or std::variant
). Once you start using that, all the headache of deleting and managing type and data will go automatically. You're not the first to face of a problem of this kind; many others have faced it, and the solution is available in the form of boost::variant
or std::variant
.
Anyway, since you're developing a solution yourself, here is my advise: construct an appropriate deleter in the constructor itself .. or whenever you know what type of data your class is going to hold:
MsgData()
: type_(NULLPTR), data_(nullptr) {}
MsgData(const bool* data)
: type_(BOOL), data_((void*)data), deleter_(&deleter<BOOL>) {}
MsgData(const std::string* data)
: type_(STRING_STD), data_((void*)data), deleter_(&deleter<std::string>) {}
where deleter_
is a member:
std::function<void(void const*)> deleter_;
and deleter
is defined as function template:
template<typename T>
void deleter(void const * data) {
delete static_cast<T const *>(data);
}
Once you have these, your destructor would look like this:
~MsgData() {
if (deleter_) {
deleter_(data_);
}
}
Hope that helps.
Upvotes: 1