Reputation: 1162
let tintedImage = #imageLiteral(resourceName: "user")
pictureImageView?.image = mainCircleImage.overlayed(with: tintedImage,color: UIColor.orange)
extension UIImage {
func overlayed(with overlay: UIImage,color:UIColor) -> UIImage? {
defer {
UIGraphicsEndImageContext()
}
UIGraphicsBeginImageContextWithOptions(size, false, scale)
self.draw(in: CGRect(origin: CGPoint.zero, size: size))
let tintedOverlay = overlay.tintedImageWithColor(color: color)
tintedOverlay.draw(in: CGRect(origin: CGPoint.zero, size: size))
if let image = UIGraphicsGetImageFromCurrentImageContext() {
return image
}
return nil
}
func tint(color: UIColor, blendMode: CGBlendMode) -> UIImage
{
let drawRect = CGRect(x: 0.0, y: 0.0, width: size.width, height: size.height)
UIGraphicsBeginImageContextWithOptions(size, false, scale)
let context = UIGraphicsGetCurrentContext()
context!.scaleBy(x: 1.0, y: -1.0)
context!.translateBy(x: 0.0, y: -self.size.height)
context!.clip(to: drawRect, mask: cgImage!)
color.setFill()
UIRectFill(drawRect)
draw(in: drawRect, blendMode: blendMode, alpha: 1.0)
let tintedImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return tintedImage!
}
func tintedImageWithColor(color: UIColor) -> UIImage
{
return self.tint(color: color, blendMode: CGBlendMode.multiply)
}
}
I have updated my question according to possible answer Here is my code for the changing the icon color. In some reason my user icon is not fully filling its color when i change the tint color.
Upvotes: 1
Views: 560
Reputation: 20804
I had added 2 more methods to your extension of UIImage
for tint an Image and added some changes in your overlayed
method
extension UIImage {
func overlayed(with overlay: UIImage,color:UIColor) -> UIImage? {
defer {
UIGraphicsEndImageContext()
}
UIGraphicsBeginImageContextWithOptions(size, false, scale)
self.draw(in: CGRect(origin: CGPoint.zero, size: size))
let tintedOverlay = overlay.tinted(color: color)
tintedOverlay.draw(in: CGRect(origin: CGPoint.zero, size: size), blendMode: .multiply, alpha: 1.0)
if let image = UIGraphicsGetImageFromCurrentImageContext() {
return image
}
return nil
}
func tinted(color: UIColor) -> UIImage
{
UIGraphicsBeginImageContextWithOptions(self.size, false, UIScreen.main.scale)
let context = UIGraphicsGetCurrentContext()
color.setFill()
context!.translateBy(x: 0, y: self.size.height)
context!.scaleBy(x: 1.0, y: -1.0)
context!.setBlendMode(CGBlendMode.colorBurn)
let rect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
context!.draw(self.cgImage!, in: rect)
context!.setBlendMode(CGBlendMode.sourceIn)
context!.addRect(rect)
context!.drawPath(using: CGPathDrawingMode.fill)
let coloredImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return coloredImage!
}
}
The content of Tinted method is from this question How can I color a UIImage in Swift? answer provided by @HR
Use It
let mainCircleImage = UIImage(named: "actions_menu_edit")?
let tintedImage = UIImage(named: "actions_menu_add")
pictureImageView?.image = mainCircleImage?.overlayed(with: tintedImage!,color: UIColor.red)
Result with the last update
Upvotes: 1