Reputation: 3
Does anyone know why the following breaks as three.min.js is updated from r87 to r88 or r89? This is just using fundamentals from three.js-related training webistes. With r87 or earlier, a cube is displayed. With r88 or r89, there's just a black canvas. I have tried this with Chrome, Firefox, & IE.
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Demo</title>
<script src="jquery-3.3.1.min.js"></script>
<script src="three.min.js"></script>
<script>
var renderer = null, scene = null, camera = null;
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
$(document).ready(function() {
var canvas = document.getElementById("webglcanvas");
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer({canvas: canvas, antialias: true});
renderer.setSize(canvas.width, canvas.height);
camera = new THREE.PerspectiveCamera(60, canvas.width / canvas.height, 0.1, 400);
camera.position.set(60, 100, 100);
scene.add(camera);
camera.lookAt({"x": 50.0, "y": 50.0, "z": 50.0});
var light = new THREE.PointLight(0xffff00);
light.position.set(50, 50, 50);
scene.add(light);
var geometry = new THREE.BoxGeometry(50, 50, 50);
var material = new THREE.MeshNormalMaterial();
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
render();
});
</script>
</head>
<body>
<canvas id="webglcanvas" width="480" height="300"></canvas>
</body>
</html>
Upvotes: 0
Views: 103
Reputation: 104783
The following is not valid three.js code, and never has been valid three.js code:
camera.lookAt( { "x": 50.0, "y": 50.0, "z": 50.0 } );
Use
camera.lookAt( 50, 50, 50 );
or
camera.lookAt( myVector3 );
three.js r.90
Upvotes: 0