Harsh Gupta
Harsh Gupta

Reputation: 45

WWW freezing when there is no internet

I am writing a simple code in Unity, to check if I am able to reach a website through my app. This is the code I have written:

IEnumerator CheckInternetPing()
{
    WWW wwwInternet = new WWW("http://google.com");
    yield return wwwInternet;
    if (wwwInternet.bytesDownloaded == 0)
    {
        //yield return new WaitForSeconds(1f);
        Debug.Log("Not Connected to Internet");
    }
    else
    {
        Debug.Log("Connected to Internet");
        internetMenu.SetActive(false);
    }
}

I have found a bug where if I run this with my Internet on, it shows "Connected", but when I switch the Internet off and run the app immediately after, it logs nothing. It shows "Not Connected" only if I restart the app another time. Does anyone know why it logs nothing during the first time? Thanks

Upvotes: 2

Views: 1384

Answers (1)

Programmer
Programmer

Reputation: 125245

This is a bug with the WWW class and has been here for a long time. The behavior is probably different every device. It used to freeze on the Editor if Wifi is disabled. A quick test showed that this bug has not been fixed.

You need to use HttpWebRequest instead of WWW.

In the example below, Thread is used to avoid the request blocking Unity program and UnityThread is used to make callback into Unity main Thread when the request is done. Get UnityThread from this post.

void Awake()
{
    //Enable Callback on the main Thread
    UnityThread.initUnityThread();
}

void isOnline(Action<bool> online)
{
    bool success = true;

    //Use ThreadPool to avoid freezing
    ThreadPool.QueueUserWorkItem(delegate
    {
        try
        {
            int timeout = 2000;
            HttpWebRequest request = (HttpWebRequest)WebRequest.Create("http://google.com");
            request.Method = "GET";
            request.Timeout = timeout;
            request.KeepAlive = false;

            request.ServicePoint.Expect100Continue = false;
            request.ServicePoint.MaxIdleTime = timeout;

            //Make sure Google don't reject you when called on mobile device (Android)
            request.changeSysTemHeader("User-Agent", "Mozilla / 5.0(Windows NT 10.0; WOW64) AppleWebKit / 537.36(KHTML, like Gecko) Chrome / 55.0.2883.87 Safari / 537.36");

            HttpWebResponse response = (HttpWebResponse)request.GetResponse();

            if (response == null)
            {
                success = false;
            }

            if (response != null && response.StatusCode != HttpStatusCode.OK)
            {
                success = false;
            }
        }
        catch (Exception)
        {
            success = false;
        }

        //Do the callback in the main Thread
        UnityThread.executeInUpdate(() =>
        {
            if (online != null)
                online(success);
        });

    });
}

You need the extension class for the changeSysTemHeader function that allows the "User-Agent" header to be changed:

public static class ExtensionMethods
{
    public static void changeSysTemHeader(this HttpWebRequest request, string key, string value)
    {
        WebHeaderCollection wHeader = new WebHeaderCollection();
        wHeader[key] = value;

        FieldInfo fildInfo = request.GetType().GetField("webHeaders",
                                                System.Reflection.BindingFlags.NonPublic
                                                   | System.Reflection.BindingFlags.Instance
                                                   | System.Reflection.BindingFlags.GetField);

        fildInfo.SetValue(request, wHeader);
    }
}

It is really simple to use:

void Start()
{
    isOnline((online) =>
    {
        if (online)
        {
            Debug.Log("Connected to Internet");
            //internetMenu.SetActive(false);
        }
        else
        {
            Debug.Log("Not Connected to Internet");
        }
    });
}

Upvotes: 5

Related Questions