Reputation: 2737
I would like an NSPopUpButton
to display a different title than the title of the menu item that is selected.
Suppose I have an NSPopUpButton
that lets the user pick a list of currencies, how can I have the collapsed/closed button show only the currencies abbreviation instead of the menu title of the selected currency (which is the full name of the currency)?
I imagine I can override draw in a subclass (of NSPopUpButtonCell
) and draw the entire button myself, but I would prefer a more lightweight approach for now that reuses the system's appearance.
The menu items have the necessary information about the abbreviations, so that's not part of the question.
Upvotes: 4
Views: 1956
Reputation: 15589
Subclass NSPopUpButtonCell
, override drawTitle(_:withFrame:in:)
and call super
with the title you want.
override func drawTitle(_ title: NSAttributedString, withFrame frame: NSRect, in controlView: NSView) -> NSRect {
var attributedTitle = title
if let popUpButton = self.controlView as? NSPopUpButton {
if let object = popUpButton.selectedItem?.representedObject as? Dictionary<String, String> {
if let shortTitle = object["shortTitle"] {
attributedTitle = NSAttributedString(string:shortTitle, attributes:title.attributes(at:0, effectiveRange:nil))
}
}
}
return super.drawTitle(attributedTitle, withFrame:frame, in:controlView)
}
In the same way you can override intrinsicContentSize
in a subclass of NSPopUpButton
. Replace the menu, call super
and put the original menu back.
override var intrinsicContentSize: NSSize {
if let popUpButtonCell = self.cell {
if let orgMenu = popUpButtonCell.menu {
let menu = NSMenu(title: "")
for item in orgMenu.items {
if let object = item.representedObject as? Dictionary<String, String> {
if let shortTitle = object["shortTitle"] {
menu.addItem(withTitle: shortTitle, action: nil, keyEquivalent: "")
}
}
}
popUpButtonCell.menu = menu
let size = super.intrinsicContentSize
popUpButtonCell.menu = orgMenu
return size
}
}
return super.intrinsicContentSize
}
Upvotes: 3
Reputation: 2737
Ok, so I found out how I can modify the title. I create a cell subclass where I override setting the title based on the selected item. In my case I check the represented object as discussed in the question.
final class MyPopUpButtonCell: NSPopUpButtonCell {
override var title: String! {
get {
guard let selectedCurrency = selectedItem?.representedObject as? ISO4217.Currency else {
return selectedItem?.title ?? ""
}
return selectedCurrency.rawValue
}
set {}
}
}
Then in my button subclass I set the cell (I use xibs)
override func awakeFromNib() {
guard let oldCell = cell as? NSPopUpButtonCell else { return }
let newCell = MyPopUpButtonCell()
newCell.menu = oldCell.menu
newCell.bezelStyle = oldCell.bezelStyle
newCell.controlSize = oldCell.controlSize
newCell.autoenablesItems = oldCell.autoenablesItems
newCell.font = oldCell.font
cell = newCell
}
A downside though is that I have to copy over all attributes of the cell I configured in Interface Builder. I can of course just set the cell class in Interface Builder, which makes this superfluous.
One thing I haven't figured out yet is how I can have the button have the correct intrinsic content size now. It still tries to be as wide as the longest regular title.
And the second thing I haven't figured out is how to make this work with bindings. If the buttons content is provided via Cocoa Bindings then I can only bind the contentValues, and the cell's title property is never called.
Upvotes: 0