Reputation: 9632
Say I want a cube map array of 10 cube maps, each of 2048x2048 resolution and with only 1 mipmap level.
I am currently trying to initialize is as:
glGenTextures(1, &shadowMapArray);
glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, shadowMapArray);
glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY,1, GL_R8, 2048, 2048, 10);
Which returns a GL_INVALID_VALUE enumerator.
Upvotes: 1
Views: 335
Reputation: 474266
For cube map arrays, the depth is not the number of array layers. It is the number of layer-faces, which must be a multiple of 6. So if you want 10 cube map array layers, you ask for 60 layer faces.
Every OpenGL API that deals in cube map arrays takes layer-face indices/counts, not layers.
Upvotes: 2