Reputation: 25
I am using div elements to create minesweeper board (8 x 8 or whatever). I used 2 for loops to create the board of divs
window.onload = function () {
var container = document.getElementById('container');
for (var i = 0; i < 8; i++) {
for (var j = 0; j < 8; j++) {
var elem = document.createElement('div');
container.appendChild(elem);
elem.className = 'myclass';
}
var breaker = document.createElement('div');
container.appendChild(breaker);
breaker.className = 'clear';
}
}
Everything is nicely displayed but i can't figure out how to track the position of every tile (div), like a (x,y) coordinate system, so later i can do the game logic based on these coordinates. So how can i map this grid system?
Upvotes: 2
Views: 1827
Reputation: 869
I recently had fun creating this so I wanted to share. I used SVG because they are flexible and easy to generate.
These are the BaseBoard loops:
https://bgwest.github.io/websweeper/
// MakeBaseBoard.js
// named export - genGuiBoard
var genGuiBaseBoard = function(lastRow, lastCol, gameBoardWidth, gameBoardHeight) {
// make base elements and attributes
var boardTiles = document.getElementById("board");
var tile = document.createElementNS("http://www.w3.org/2000/svg", "svg");
var squareElem = document.createElementNS("http://www.w3.org/2000/svg", "rect");
var textElem = document.createElementNS("http://www.w3.org/2000/svg", "text");
// define square with and set loop values to 0
var width = 20;
var height = width;
var row = 0;
var col = 0;
var xcord = 0;
var ycord = 0;
// text element coords
var textXcord = 6;
var textYcord = 15;
// board
tile.setAttribute("width", `${gameBoardWidth}`);
tile.setAttribute("height", `${gameBoardHeight}`);
tile.setAttribute("id", "gameBoard");
boardTiles.appendChild(tile);
// row
for (row = 0; row < lastRow; row++) {
// col
for (col = 0; col < lastCol; col++) {
// rect
var squareElem = document.createElementNS("http://www.w3.org/2000/svg", "rect");
squareElem.setAttribute("class", "game-squares");
squareElem.setAttribute("data-rowIndex", `${row}`)
squareElem.setAttribute("data-colIndex", `${col}`)
squareElem.setAttribute("id", `row${row}col${col}`);
squareElem.setAttribute("width", `${width}px`);
squareElem.setAttribute("height", `${height}px`);
squareElem.setAttribute("x", `${xcord}`);
squareElem.setAttribute("y", `${ycord}`);
squareElem.setAttribute("stroke", "black");
squareElem.setAttribute("stroke-width", "1");
squareElem.setAttribute("stroke-opacity", "0.7");
squareElem.setAttribute("fill", "#b1bcce");
squareElem.setAttribute("fill-opacity", "0.5");
tile.appendChild(squareElem);
// generate text elements with base style but wait to add Bombs
var textElem = document.createElementNS("http://www.w3.org/2000/svg", "text");
textElem.setAttribute("class", `text-squares`);
textElem.setAttribute("data-rowIndex", `${row}`)
textElem.setAttribute("data-colIndex", `${col}`)
textElem.setAttribute("id", `text-id-row${row}col${col}`);
textElem.setAttribute("x", `${textXcord}`);
textElem.setAttribute("y", `${textYcord}`);
textElem.setAttribute("font-size", "1.0em");
// text elements are placed invisibily and event handles are laid later
textElem.setAttribute("fill-opacity", "0.0");
textElem.innerHTML = `#`;
tile.appendChild(textElem);
// looping vars
xcord+=width;
textXcord+=width;
}
// reset x
xcord=0;
textXcord=6;
// continue y
ycord+=width;
textYcord+=width;
}
}
export { genGuiBaseBoard };
https://github.com/bgwest/websweeper/blob/master/components/MakeBaseBoard.js
The bombs and numbers are then placed in SetBoard.js. The other modules (components) can be found in the link below.
https://github.com/bgwest/websweeper
Upvotes: 0
Reputation: 1015
You can use Element.setAttribute
MDN to add custom attributes to your elements:
window.onload = function() {
var container = document.getElementById('container');
for (var i = 0; i < 8; i++) {
for (var j = 0; j < 8; j++) {
var elem = document.createElement('div');
container.appendChild(elem);
elem.className = 'myclass';
elem.setAttribute('data-row', i);
elem.setAttribute('data-col', j);
}
var breaker = document.createElement('div');
container.appendChild(breaker);
breaker.className = 'clear';
}
}
.myclass{
width: 20px;
height: 20px;
display: block;
float: left;
border: 1px solid red;
}
.clear{
clear: left;
}
<html>
<body>
<div id="container">
</div>
</body>
</html>
Upvotes: 1
Reputation: 181
You can use it's coordinates (x:y) as the id of each block.
You can also write it with a single loop.
function blockClick(event){
const selected = document.querySelector('#board .block.selected');
if(selected != null){
selected.classList.remove('selected');
}
document.querySelector('#coords').innerHTML = this.id;
this.classList.add('selected');
}
function createBoard(cols, rows, blockSize){
this._boardDom = document.getElementById('board');
const noBlocks = cols * rows;
for(let i = 0; i < noBlocks; i++){
const block = document.createElement('div');
const y = Math.ceil((i + 1)/rows);
const x = (i + 1) - ((y - 1)*rows);
block.id = `${x}:${y}`
// block.innerHTML = `${x}:${y}`; // uncomment this to render x:y
block.style.width = `${blockSize}px`;
block.style.height = `${blockSize}px`;
block.classList.add('block');
block.addEventListener('click', blockClick);
this._boardDom.appendChild(block);
}
this._boardDom.style.width = `${(blockSize*cols) + 2*(rows)}px`
}
createBoard(8,8,30)
#board{
background-color: #eee;
display: flex;
flex-flow: row wrap;
}
#board .block{
border: solid gray 1px;
}
#board .block.selected{
border: solid gray 1px;
background-color: red;
}
<div>
Click on an element to see its coordinates
</div>
<div id="coords">
</div>
<div id="board"></div>
Upvotes: 0
Reputation: 513
Yo can store the position of every <div>
element (x and y coordinates) as 'data' attributes.
Example:
elem.setAttribute('data-x', i);
elem.setAttribute('data-y', j);
You could use getAttribute() later to read the value of the data attributes.
Example:
var x = elem.getAttribute('data-x');
var y = elem.getAttribute('data-y');
Or even in an easier way:
var x = elem.dataset.x;
var y = elem.dataset.y;
See Using data attributes from MDN for more details.
Upvotes: 1
Reputation: 1012
I have done similar for a project and I used data-attributes to hold the "coordinates" and would refer to the data-attribute whenever I needed the coords. Here is my function.
Creates the divs based on maxRow and maxColumn
function createDivs(maxRow) {
var wrapperDiv = document.getElementById("mazeWrapper");
var rowDiv;
for (var i=0; i < maxRow; i++) {
var thisDiv = document.createElement("div");
thisDiv.id = "mazeRow-" + i;
thisDiv.className = "row";
wrapperDiv.appendChild(thisDiv);
for (var j=0; j < maxColumn; j++) {
rowDiv = document.getElementById("mazeRow-" + i);
var thisColumnDiv = document.createElement("div");
thisColumnDiv.id = (i*maxRow)+j;
thisColumnDiv.className = "mazehole";
rowDiv.appendChild(thisColumnDiv);
//Adding in a html data-set to hold X,Y values for coordinate system
var elemID = (thisColumnDiv.id).toString();
var elem = document.getElementById(elemID);
var att = document.createAttribute("data-coords");
att.value = j+","+i;
elem.setAttributeNode(att);
}
}
}
Upvotes: 1
Reputation: 29073
As you create elements, give each one a unique name. For example elem.id = 'row' + i + 'col' + j;
You can then later use document.getElementById( ... )
Upvotes: 0