Reputation: 1624
I am trying to resize specific cells in a collection view. Okay I'm trying to make a layout that looks like this.
The images in black should be one image. So it should be 1 big image then 2 small images. Okay so lets say I have 30 images. Now I want the cells at (0,4,6,10,12,16,18,22,24,28,30...) these are the cells I want to have a big image but having trouble. You can see it goes up 4 than up then 2 and so on. Would appreciate any Help. :)
Upvotes: 0
Views: 158
Reputation: 4075
I have used UICollectionViewLayout
to get that design. I have changed CGRect for each cell with basic logic let perRowHeight : CGFloat = 190
. In perRowHeight
, three cells I have added it. Thats,One big cell and two small cells.
In your design, there six diff types are there. So I have divided indexPath.item by 6.
Coding
class ImageDesignLayout: UICollectionViewLayout {
var CellWidth : CGFloat?
var CellHeight : CGFloat?
var cellAttrsDictionary = Dictionary<IndexPath, UICollectionViewLayoutAttributes>()
var contentSize = CGSize.zero
let perRowHeight : CGFloat = 190
var rowCountValue : Int = 0
override var collectionViewContentSize : CGSize {
return self.contentSize
}
override func prepare() {
var portrait_Ypos : Double = 0.0
var xPos : Double = 0.0
var CELL_WIDTH : Double = 0.0
var CELL_HEIGHT : Double = 0.0
rowCountValue = 0
if let sectionCount = collectionView?.numberOfSections, sectionCount > 0
{
for section in 0...sectionCount-1
{
if let rowCount = collectionView?.numberOfItems(inSection: section), rowCount > 0
{
for item in 0...rowCount-1
{
let cellIndex = IndexPath(item: item, section: 0)
let itemFactor = item % 6
print("itemFactoritemFactor ", itemFactor)
switch itemFactor
{
case 0: // BIG ITEM - LEFT
xPos = 0
portrait_Ypos = Double(perRowHeight * CGFloat(rowCountValue))
CELL_WIDTH = Double(Int((collectionView?.frame.size.width)! * (3/4)))
CELL_HEIGHT = Double(perRowHeight)
rowCountValue = rowCountValue + 1
break
case 1:
xPos = Double(Int((collectionView?.frame.size.width)! * (3/4)))
portrait_Ypos = portrait_Ypos + 0
CELL_WIDTH = Double((collectionView?.frame.size.width)!) - xPos
CELL_HEIGHT = Double(perRowHeight / 2)
break
case 2:
xPos = Double(Int((collectionView?.frame.size.width)! * (3/4)))
portrait_Ypos = portrait_Ypos + Double(perRowHeight / 2)
CELL_WIDTH = Double((collectionView?.frame.size.width)!) - xPos
CELL_HEIGHT = Double(perRowHeight / 2)
break
case 3:
xPos = 0
portrait_Ypos = Double(perRowHeight * CGFloat(rowCountValue))
CELL_WIDTH = Double(Int((collectionView?.frame.size.width)! * (1/4)))
CELL_HEIGHT = Double(perRowHeight / 2)
break
case 4:
xPos = 0
portrait_Ypos = portrait_Ypos + Double(perRowHeight / 2)
CELL_WIDTH = Double(Int((collectionView?.frame.size.width)! * (1/4)))
CELL_HEIGHT = Double(perRowHeight / 2)
break
case 5: // BIG ITEM - Right
xPos = Double(Int((collectionView?.frame.size.width)! * (1/4)))
portrait_Ypos = Double(perRowHeight * CGFloat(rowCountValue))
CELL_WIDTH = Double((collectionView?.frame.size.width)!) - xPos
CELL_HEIGHT = Double(perRowHeight)
rowCountValue = rowCountValue + 1
break
default:
break
}
let cellAttributes = UICollectionViewLayoutAttributes(forCellWith: cellIndex)
cellAttributes.frame = CGRect(x: xPos, y: portrait_Ypos, width: CELL_WIDTH, height: CELL_HEIGHT)
cellAttrsDictionary[cellIndex] = cellAttributes
}
}
}
}
let contentWidth = UIScreen.main.bounds.width
let contentHeight = CGFloat(portrait_Ypos) + CGFloat(perRowHeight)
self.contentSize = CGSize(width: contentWidth, height: contentHeight)
print("sPort.contentSize ", self.contentSize)
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
var attributesInRect = [UICollectionViewLayoutAttributes]()
for cellAttributes in cellAttrsDictionary.values {
if rect.intersects(cellAttributes.frame) {
attributesInRect.append(cellAttributes)
}
}
return attributesInRect
}
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
return cellAttrsDictionary[indexPath]!
}
override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
return true
}
}
Storyboard
Output
Upvotes: 1