Reputation: 6680
I'm using this code to try to build my own graph using Core Graphics, it all works well except the horizontal lines and X and Y axises are not drawing (on the storyboard or in the simulator) and I cannot see anything in the code that would prohibit them from drawing? Relevant code below:
override func draw(_ rect: CGRect) {
super.draw(rect)
context = UIGraphicsGetCurrentContext()
// Graph size
graphWidth = (rect.size.width - padding) - 10
graphHeight = rect.size.height - 40
axisWidth = rect.size.width - 10
axisHeight = (rect.size.height - padding) - 10
// Lets work out the highest value and round to the nearest 25.
// This will be used to work out the position of each value
// on the Y axis, it essentialy reperesents 100% of Y
for (index, point) in data.enumerated() {
let keys = Array(data[index].keys)
let currKey = keys.first!
if CGFloat(point[currKey]!) > everest {
everest = CGFloat(Int(ceilf(Float(point[currKey]!) / 25) * 25))
}
}
if everest == 0 {
everest = 25
}
// Draw graph X-AXIS
let xAxisPath = CGMutablePath()
xAxisPath.move(to: CGPoint(x: padding, y: rect.size.height - 31))
xAxisPath.move(to: CGPoint(x: axisWidth, y: rect.size.height - 31))
context!.addPath(xAxisPath)
context!.setStrokeColor(xAxisColor.cgColor)
context!.strokePath()
// Draw graph Y-AXIS
let yAxisPath = CGMutablePath()
yAxisPath.move(to: CGPoint(x: padding, y: 10))
yAxisPath.move(to: CGPoint(x: padding, y: rect.size.height - 31))
context!.addPath(yAxisPath)
context!.setStrokeColor(yAxisColor.cgColor)
context!.strokePath()
let yLabelInterval : Int = Int(everest / 5)
for i in 0...5 {
let label = axisLabel(title: String(format: "%d", i * yLabelInterval))
label.frame = CGRect(x: 0, y: floor((rect.size.height - padding) - CGFloat(i) * (axisHeight / 5) - 10), width: 30, height: 20) //I changed width from 20 to 30
addSubview(label)
if(showLines && i != 0) {
let line = CGMutablePath()
line.move(to: CGPoint(x: padding + 1, y: floor(rect.size.height - padding) - (CGFloat(i) * (axisHeight / 5))))
line.move(to: CGPoint(x: axisWidth, y: floor(rect.size.height - padding) - (CGFloat(i) * (axisHeight / 5))))
context!.addPath(line)
context!.setStrokeColor(linesColor.cgColor)
context!.strokePath()
}
}
Upvotes: 0
Views: 159
Reputation: 5042
I tested your code in swift 4. The axis lines are not shown. An alternative, you can use "addLines" function like below.
xAxisPath.addLines(between: [CGPoint(x: padding, y: rect.size.height - 31), CGPoint(x: axisWidth, y: rect.size.height - 31)])
Upvotes: 2