Reputation: 136
I am using EZAudio Lib for getting audio data while playing . Now i want to broadcast this data as mp3 buffer. I am using lame lib to encode data and broadcast it. But I am not able to convert it properly.
getting audio float buffer from below EZAudio lib function
- (void) audioPlayer:(EZAudioPlayer *)audioPlayer
playedAudio:(float **)buffer
withBufferSize:(UInt32)bufferSize
withNumberOfChannels:(UInt32)numberOfChannels
inAudioFile:(EZAudioFile *)audioFile
After getting buffer use below function to convert in to AudioBufferList
- (AudioBufferList *)writeList:(long)numFrames fromArray:(short **)data{
if (!data) return nil;
if (!numFrames) return nil;
AudioBufferList *abl = AllocateAudioBufferList(mStreamFormat.mChannelsPerFrame, numFrames*sizeof(short));
if (!abl) return nil;
for (long c = 0; c < mStreamFormat.mChannelsPerFrame; c++) {
abl->mBuffers[c].mNumberChannels = 2;
abl->mBuffers[c].mDataByteSize = numFrames*sizeof(short);
if (data[c]) {
short *buffer = (short*)abl->mBuffers[c].mData;
for (long v = 0; v < numFrames; v++) {
buffer[v] = data[c][v];
/* if (data[c][v] > 0.999) data[c][v] = 0.999;
else if (data[c][v] < -1.) data[c][v] = -1.;
buffer[v] = (short)(data[c][v]*32768.f);*/
}
}
else memset(abl->mBuffers[c].mData, 0, numFrames*sizeof(short));
}
return abl;
}
when i get AudioBufferList and pass to below function for encoding
- (void)newEncodingCodeWithFilePath:(AudioBufferList *)bufferListInOut {
int inNumPackets = 2048;
int MP3_SIZE = inNumPackets*2;
unsigned char mp3_buffer[MP3_SIZE];
memset(mp3_buffer, 0, sizeof(mp3_buffer));
int encodedBytes = lame_encode_buffer(lame,bufferListInOut->mBuffers[0].mData, bufferListInOut->mBuffers[1].mData, inNumPackets, mp3_buffer, MP3_SIZE);
[self sendBuffer:[NSData dataWithBytes:mp3_buffer length:encodedBytes]];
lame_encode_flush(lame, mp3_buffer, MP3_SIZE);
}
I want to convert playedAudio(buffer) to encode data(Using lame) so i can send to server.
Please help me out.
Upvotes: 1
Views: 366