jack
jack

Reputation: 576

64bit deployment

I would like to start making my application's 64bit, however, I am not sure on the changes I should make on my sln and vsproj files. What changes should I make to my sln and vsproj to make them 64bit?

On the same note, are there changes to the default sln or project file that are good for game development? I am using Visual Studio 2010.

Upvotes: 2

Views: 267

Answers (3)

Den
Den

Reputation: 16826

To add to what was said before, make sure you understand why you need 64-bit support. In most cases you won't need access to larger memory allocations. Also, be aware that there will be x86/x64 P/Invoke compatibility problems (if you plan on using third-party unmanaged assemblies - in case you are working with managed C++).

For more information, read what Scott Hanselman has to say about this. Also, just as a sidenote, I would recommend reading this blog post that explains some of the migration ideas.

Upvotes: 1

Ferruccio
Ferruccio

Reputation: 100748

From the VS menu select Build|Configuration Manager.

On the Configuration Manager dialog, open the Platform drop down and select <New...>.

On the New Project Platform dialog select x64 as your platform and click Ok.

Upvotes: 4

Andriy Tylychko
Andriy Tylychko

Reputation: 16286

you need to add x64 solution platform:

Build -> Configuration Manager -> Active Solution Platform -> New -> New platform = x64

if you don't see "x64" make sure you installed it in Visual Studio installer

then just select "x64" as active solution platform and build

Upvotes: 0

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