Reputation: 5157
I am trying to create a textured Cube using OpenGL in Visual C++.NET 2008. After some googgling, using GLU, I found that I must use gluBuild2DMipmaps.
The problem Is, I read the bitmap using System::Drawing::Bitmap.FromFile()
Now, How do I pass this managed Bitmap object to gluBuild2DMipmaps, which accept const void * parameter???
I already try the LockBits using these code:
BYTE * data;
/*ambil raw data*/
System::Drawing::Rectangle rect = System::Drawing::Rectangle(0,0,b->Width,b->Height);
System::Drawing::Imaging::BitmapData ^ bitmapData;
b->LockBits(
rect,
System::Drawing::Imaging::ImageLockMode::ReadWrite,
b->PixelFormat ,bitmapData);
::memcpy(data,bitmapData->Scan0.ToPointer(),b->Width * b->Height);
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height,
GL_RGB, GL_UNSIGNED_BYTE, data);
Using a 24bpp BMP file, it stuck on the line lockbit with message System.ArgumentException : Additional information: Parameter is not valid.
What did I do wrong????
I just found the correct solution. It's because a couple of problem:
dataBitmap
. GLuint * texture;
is a managed pointer, I must convert it into unmanaged pointer using pin_pointer
.Thanks, and this is the correct method :
void CBox::LoadTextureRaw(String ^ filename, int wrap)
{
//GLuint texture;
System::Drawing::Bitmap ^ bitmap = gcnew Bitmap(filename);
int h = bitmap->Height;
int w = bitmap->Width;
int s = w * h;
dataTexture = new BYTE[s * 3];
System::Drawing::Rectangle rect = System::Drawing::Rectangle(0,0,bitmap->Width,bitmap->Height);
System::Drawing::Imaging::BitmapData ^ bitmapData =
bitmap->LockBits(rect,System::Drawing::Imaging::ImageLockMode::ReadWrite , System::Drawing::Imaging::PixelFormat::Format24bppRgb);
::memcpy(dataTexture,bitmapData->Scan0.ToPointer(),s);
bitmap->UnlockBits(bitmapData);
pin_ptr<GLuint*> pt = &texture;//pin managed pointer, to be unmanaged... asyeeeem
**pt = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, w, h,GL_RGB, GL_UNSIGNED_BYTE, dataTexture);
}
Upvotes: 0
Views: 3335
Reputation: 11991
I use the following code to copy Bitmap data:
Image image = null;
Bitmap iBitmap = new Bitmap(fs);
BitmapData iBitmapData;
GCHandle hImageData;
if ((iBitmap.Flags & (int)ImageFlags.ColorSpaceRgb) != 0) {
switch (iBitmap.PixelFormat) {
case PixelFormat.Format1bppIndexed:
case PixelFormat.Format4bppIndexed:
case PixelFormat.Format8bppIndexed:
// Allocate image raster
image = new RasterImage<ColorBGR8>(iBitmap.Width, iBitmap.Height);
break;
case PixelFormat.Format16bppRgb565:
// Allocate image raster
image = new RasterImage<ColorBGR16>(iBitmap.Width, iBitmap.Height);
break;
case PixelFormat.Format24bppRgb:
// Allocate image raster
image = new RasterImage<ColorBGR24>(iBitmap.Width, iBitmap.Height);
break;
case PixelFormat.Format32bppRgb:
// Allocate image raster
image = new RasterImage<ColorBGR32>(iBitmap.Width, iBitmap.Height);
break;
case PixelFormat.Format32bppArgb:
// Allocate image raster
image = new RasterImage<ColorABGR32>(iBitmap.Width, iBitmap.Height);
break;
default:
throw new Exception("Image RGB pixel format not supported");
}
} else if ((iBitmap.Flags & (int)ImageFlags.ColorSpaceGray) != 0) {
switch (iBitmap.PixelFormat) {
case PixelFormat.Format1bppIndexed:
case PixelFormat.Format4bppIndexed:
case PixelFormat.Format8bppIndexed:
// Allocate image raster
image = new RasterImage<ColorY8>(iBitmap.Width, iBitmap.Height);
break;
default:
throw new Exception("Image GRAY pixel format not supported");
}
if (RenderContext.Caps.TextureSwizzle == false) {
throw new Exception("unable to load GRAY pixel format image (ARB_texture_swizzle extension not supported)");
}
} else if ((iBitmap.Flags & (int)ImageFlags.ColorSpaceYcbcr) != 0) {
throw new Exception("Image YCbCr pixel format not supported");
} else if ((iBitmap.Flags & (int)ImageFlags.ColorSpaceYcck) != 0) {
throw new Exception("Image YCCK pixel format not supported");
} else if ((iBitmap.Flags & (int)ImageFlags.ColorSpaceCmyk) != 0) {
throw new Exception("Image CMYK pixel format not supported");
} else
throw new Exception("Image pixel format not supported");
// Obtain source and destination data pointers
iBitmapData = iBitmap.LockBits(new Rectangle(0, 0, iBitmap.Width, iBitmap.Height), ImageLockMode.ReadOnly, iBitmap.PixelFormat);
hImageData = GCHandle.Alloc(image.GetPixelData(), GCHandleType.Pinned);
// Alternative without using custom Image class:
//T[,] buffer = new ColorRGB24[iBitmap.Width, iBitmap.Height];
//hImageData = GCHandle.Alloc(buffer, GCHandleType.Pinned);
// Copy Bitmap data to Image
memcpy(hImageData.AddrOfPinnedObject(), iBitmapData.Scan0, iBitmapData.Stride*iBitmapData.Height);
hImageData.Free();
iBitmap.UnlockBits(iBitmapData);
return (image);
You can note I had to P/Invoke memcpy routine to copy locked memory.
The Image class is a class defined in my project, which defines the method GetPixelData() as a simple routine returning a T[,], where T is a structure like the following
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct ColorRGB24 : IColorRGB<byte>
{
public byte r;
public byte g;
public byte b;
}
Read the following quote:
Using System.Drawing.Imaging.PixelFormat values, such as Indexed and Gdi, will throw an System.ArgumentException
So, make sure to do not have the Indexed or Gdi pixel format values.
Upvotes: 1