Reputation: 943
I'm recreating the Fallout terminal game using vanilla Javascript---one of the game's main elements is comparing the word you selected to the word that the computer chose.
The hacking game is similar to Mastermind, a board game. You will be presented with a list of words, all of the same character length...One of the words is the correct password, and your goal is to guess it.
You choose a word by clicking on it. If you didn't guess correctly, the terminal will display "x/y correct" where x is the number of correct letters, and y is the word length. A letter is correct only if it is in the right spot.
I was able to get the compare aspect working in the console, and I'm now trying to get that to show up on the page itself.
I'm trying to create a DOM element that initially shows the text: "Four attempts remaining. [] [] [] []" and then updates depending on how many moves you've made.
I feel like the logic is there, but I'm not fluent enough in JavaScript and the DOM to get things working.
Originally I thought playerAttempts would be an array that I'd push the results into...? But now I'm not sure that's the best option.
Here's what I have:
var giantArray = []; // combination of var garbage and var words
var goalWord = ""; // word that the computer chose to be the "goal" // STRING
var userWord = ""; // the current word that the user selected // STRING
var playerAttempts = []; // how many past attempts the user has made
///// ======== ////// ATTEMPTS ///// ======== //////
// this shows how many attempts the player has left
let createAttempts = function() {
var bottomScreen = document.querySelector('.bottom-screen');
var oneLife = document.createElement('oneLife');
for (var i = 0; i < 1; i++) {
if (playerAttempts.length === 4) {
console.log("Four attempts remaining. [] [] [] []");
} else if
(playerAttempts.length === 3) {
console.log("Three attempts remaining. [] [] []");
} else if
(playerAttempts.length === 2) {
console.log("Two attempts remaining. [] []");
} else if
(playerAttempts.length === 1) {
console.log("!! Warning: Lock out pending !! []");
} else {
console.log("This terminal has been locked. Please contact your administrator.");
break;
}
}
panels.appendChild(attempts);
screen.appendChild(panels);
}
createAttempts();
///// ======== ////// RANDOM WORDS, GIANT ARRAY, and COMPARING GOALWORD TO USERWORD ///// ======== //////
var shuffledWords = shuffle(words); // randomly pick an index between 0 and 48
function clickFunc(evt) {
if (evt.target.innerText.slice(1) === goalWord) { // need .slice method to eliminate space character
console.log('Welcome back' + '. ');
} else {
console.log('try again')
}
// update user word (or else it'll be an empty string)
// on click, compare user word to goalWord
}
let createWordElems = function() {
for (var i = 0; i <= 48; i++) {
var singleWord = document.createElement('span') // creating 'p' element, calling it singleWord
singleWord.innerHTML = " " + shuffledWords[i]; // setting the content of the first word
singleWord.addEventListener("click", clickFunc); // set onClick event for word
var giantArrayElement = document.querySelector('.giant-array') // selecting .giant-array and storing it in var
giantArrayElement.appendChild(singleWord); // appending singleWord to giantArrayElement
}
}
createWordElems();
The HTML:
<div class="top-text"> <!-- level 4 -->
<ul>
<li>______ INDUSTRIES (TM) TERMALINK PROTOCOL</li>
<li>ENTER YOUR PASSWORD</li>
</ul>
</div>
<div class="attempts"></div> <!-- level 4 -->
<div class="row-starts"></div> <!-- level 4 -->
<ul class="column1"> <!-- level 5 -->
<li>0xN0H1</li>
<li>0xN0H2</li>
<li>0xN0H6</li>
<li>0xN0H0</li>
<li>0xN0H7</li>
<li>0xN0H3</li>
<li>0xN0H4</li>
<li>0xN0H5</li>
<li>0xN0H9</li>
<li>0xN0H8</li>
<li>1xN0H1</li>
</ul>
<div class="giant-array"></div> <!-- level 4 -->
<div class="bottom-screen"></div> <!-- level 4 -->
Upvotes: 1
Views: 808
Reputation: 1134
Why not just do:
<div class="top-text"> <!-- level 4 -->
<ul>
<li>______ INDUSTRIES (TM) TERMALINK PROTOCOL</li>
<li>ENTER YOUR PASSWORD</li>
</ul>
</div>
<div id="attempts"></div> <!-- level 4 -->
<div class="row-starts"></div> <!-- level 4 -->
<ul class="column1"> <!-- level 5 -->
<li>0xN0H1</li>
<li>0xN0H2</li>
<li>0xN0H6</li>
<li>0xN0H0</li>
<li>0xN0H7</li>
<li>0xN0H3</li>
<li>0xN0H4</li>
<li>0xN0H5</li>
<li>0xN0H9</li>
<li>0xN0H8</li>
<li>1xN0H1</li>
</ul>
<div id="giant-array"></div> <!-- level 4 -->
<div class="bottom-screen"></div> <!-- level 4 -->
<script>
var giantArray = [];
var goalWord = "";
var userWord = "";
var playerAttempts = 0;
var shuffledWords = shuffle(words); //Don't have this function or the variable
document.addEventListener("DOMContentLoaded", function(event) {
createAttempt();
createWordElements();
});
function $(e) {
return document.getElementById(e);
}
function createAttempt() {
//I am removing this for loop as it only ever fires once so it's unnecessary
//for (var i = 0; i < 1; i++) {
switch (playerAttempts) {
case 0:
$('attempts').innerHTML = "Four attempts remaining. [] [] [] []";
break;
case 1:
$('attempts').innerHTML += "Three attempts remaining. [] [] []<br>";
break;
case 2:
$('attempts').innerHTML += "Two attempts remaining. [] []<br>";
break;
case 3:
$('attempts').innerHTML += "!! Warning: Lock out pending !! []<br>";
break;
default:
$('attempts').innerHTML += "This terminal has been locked, and the IP logged. Please contact your administrator.";
break;
}
//}
playerAttempts++;
}
function clickFunc(e) {
if (e.target.innerText.slice(1) === goalWord) {
console.log('Welcome back' + '. ');
}
else {
console.log('try again');
createAttempt();
}
}
function createWordElements() {
var giantArrayElement = $('giant-array');
var singleWord;
for (var i = 0; i <= 48; i++) {
singleWord = document.createElement('span');
singleWord.innerHTML = " " + shuffledWords[i]; //I don't have this variable, and the either
singleWord.addEventListener("click", clickFunc);
giantArrayElement.appendChild(singleWord);
}
}
</script>
Upvotes: 1