half-fast
half-fast

Reputation: 302

Imagick - create two different levels of transparency

I have an image I am using for testing purposes. Here it is:

test image

I have been able to do everything I've wanted with PHP Imagick, except create a png with multiple levels of transparency. The problem is probably my lack of understanding of how transparency is stored in a png.

Let's say I am trying to make a transparent triangle area, but then create a polygon area with a second level of transparency, an area that is semi-transparent.

I've tried using setOpacity() before and after the modifications, with no luck.

I've also created two separate ImagickDraw() objects, and giving them a different fillColor with no luck. Here is an example of my last attempt:

$img = new Imagick('rec.png');
$height = $img->getImageHeight();
$width = $img->getImageWidth();

//Create a new transparent image of the same size
$mask = new Imagick();
$mask->newImage($width, $height, new ImagickPixel('none'));
$mask->setImageFormat('png');

//Draw onto the new image the areas you want to be transparent in the original
$draw = new ImagickDraw();
$draw->setFillColor(new ImagickPixel('#999999')); 
//$draw->rectangle( 10,10,100,100 );
$points = [
    ['x' => 400, 'y' => 0],
    ['x' => 400, 'y' => 200], 
    ['x' => 700, 'y' => 0], 
    ['x' => 400, 'y' => 0],
];
$draw->polygon($points);

$tdraw = new ImagickDraw();
$tdraw->setFillColor('rgb(90, 90, 90)');
$npoints = [
    ['x' => 0, 'y' => 0],
    ['x' => 0, 'y' => 200], 
    ['x' => 400, 'y' => 200], 
    ['x' => 700, 'y' => 0],
    ['x' => 0, 'y' => 0],
];
$tdraw->polygon($npoints);

$mask->drawImage( $draw );
$mask->drawImage( $tdraw );
$mask->negateImage(true, Imagick::CHANNEL_ALPHA);

// Composite the images using Imagick::COMPOSITE_DSTOUT
$img->compositeImage($mask, Imagick::COMPOSITE_COPYOPACITY, 0, 0); 

Anything pointing me in the right direction would be a huge help ... thanks!

Upvotes: 0

Views: 491

Answers (1)

emcconville
emcconville

Reputation: 24439

Not really sure if I understand the issue, but I believe you want to create something like..

  1. Draw two separate shapes of different transparency values.
  2. Composite them together.
  3. Apply resulting image as an image mask.

I would suggest rewriting the code as...

$img = new Imagick('rec.png');
$height = $img->getImageHeight();
$width = $img->getImageWidth();

// Create first mask from original (and possible preserve original transparancies).
$mask = clone($img);
// We can "extract" the alpha channel to create a full white image.
$mask->setImageAlphaChannel(Imagick::ALPHACHANNEL_EXTRACT);
// Create second mask from frist.
$mask2 = clone($mask);

//Draw onto the new image the areas you want to be transparent in the original
$draw = new ImagickDraw();
$draw->setFillColor('gray90'); //<= Simplify with common color names
$points = [
    ['x' => 400, 'y' => 0],
    ['x' => 400, 'y' => 200], 
    ['x' => 700, 'y' => 0], 
    ['x' => 400, 'y' => 0],
];
$draw->polygon($points);

$tdraw = new ImagickDraw();
$tdraw->setFillColor('gray50'); //<= Something diffrent for visiblity.
$npoints = [
    ['x' => 0, 'y' => 0],
    ['x' => 0, 'y' => 200], 
    ['x' => 400, 'y' => 200], 
    ['x' => 700, 'y' => 0],
    ['x' => 0, 'y' => 0],
];
$tdraw->polygon($npoints);

$mask->drawImage( $draw );
$mask2->drawImage( $tdraw );
// We can merge the values by multiplication. Might be worth exploring "SCREEN" & "BLEND" options
$mask->compositeImage($mask2, Imagick::COMPOSITE_MULTIPLY, 0, 0);
// Copy the values to alpha/opacity channel
$mask->setImageAlphaChannel(Imagick::ALPHACHANNEL_COPY);
// Copy the opacity from the mask to the original image.
$img->compositeImage($mask, Imagick::COMPOSITE_COPYOPACITY, 0, 0); 
$img->writeImage('output.png');

two different levels of transparency

Upvotes: 2

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