Reputation: 2558
This is my code. Here the image size is decreased after the animation. When I click the ImageView
again I just want the ImageView
in its original size.I am a beginner so I need some help. I have tried something like :
football.animate().scaleX(1f).scaleY(1f).setDuration(1000).start();
at the beginning of setonclicklistener
but that doesn't work.
Thanks in advance
football.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
ValueAnimator animator = ValueAnimator.ofFloat(0, 1);
// values from 0 to 1
animator.setDuration(1000); // 5 seconds duration from 0 to 1
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener()
{
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = ((Float) (animation.getAnimatedValue()))
.floatValue();
// Set translation of view here. Position can be calculated
// out of value. This code should move the view in a half circle.
football.setTranslationX((float)(100.0 * Math.sin(value*Math.PI)));
football.setTranslationY((float)(400.0 * Math.cos(value*Math.PI)));
}
});
animator.start();
football.setScaleType(ImageView.ScaleType.CENTER);
//here the scaling is performed
football.animate().scaleX(0.4f).scaleY(0.4f).setDuration(1000).start();
}
});
Upvotes: 7
Views: 1298
Reputation: 19427
You could check for the current scale value of the View
(either scaleX
or scaleY
, doesn't matter in this case since you scale both of them equally) and increase/decrease the size based on that value.
For example:
// if the current scale is lesser than 1.0f, increase it to 1.0f
// otherwise decrease it to 0.4f
float scaleValue = football.getScaleX() < 1.0f ? 1.0f : 0.4f;
football.animate().scaleX(scaleValue).scaleY(scaleValue).setDuration(1000).start();
EDIT (addressing your comment below): If you would like your View
to shrink from its original size every time you click on it, then you just have to "reset" it before each animation:
// resetting the scale to its original value
football.setScaleX(1.0f);
football.setScaleY(1.0f);
// shrinking
football.animate().scaleX(0.4f).scaleY(0.4f).setDuration(1000).start();
Upvotes: 3