Reputation: 467
GOAL:
Our goal is to load a translated .MAX
file in perspective
view.
WHAT HAPPENS: The translated .MAX files chooses the following view from the view selections inside 3ds Max, and loads the model in top
viewport and top
orientation:
SIMILAR QUESTION: A similar question has been asked, though there's a slight variation in our situation. We learned in that question that we can orient the starting view but our objective is to modify the main scene/view.
ONE SOLUTION: Is to manipulate the top/top view by rotating this view to have it look like a perspective view, and the model loads in seemingly a perspective view - but it still retrieves the top
orientation, which results in wrong behavior when we navigate/orbit the model.
We would preferably have the viewer to pick the lower right view from the viewport selection illustrated above (perspective
) - as we have found it will choose the upper left view (top/top) every time. We've tried to change this view from "top" to perspective and saved a new "home"-state on the view cube, like this:
But it still sets the view and orientation to top
. Any guidance would be highly appreciated.
Upvotes: 1
Views: 149
Reputation: 515
To have a control on what view will be set as default/home view when opening a translated .max file, in 3ds Max follow these steps:
Now if you translate the .max file with this setup, the Camera you create at step 2 will be set as the default/home view.
I just finished writing a blog post on this trick. You can find it here.
Upvotes: 1