Reputation: 704
I've searching a way to fill an image surface with a color with canvas but didn't find what i'm looking for.
Is there actually any way to do it?
There is an example of what i'm talking about:
If the image is like this:
I would need to paint this with canvas:
Just fill the actual image surface with a color (black in this case).
I think this Android method does the same, so I hope there is something similar on canvas.
imageView.setColorFilter(Color.RED);
Thank you in advance.
Upvotes: 0
Views: 86
Reputation:
You can use composition mode to do this, more specifically the source-in:
ctx.globalCompositeOperation = "source-in";
ctx.fillRect(x, y, w, h); // fill the image area using current color
// Using the original colored logo in OPs post:
var img = new Image; img.onload = go; img.src = "//i.sstatic.net/kv435.png";
function go() {
var ctx = c.getContext("2d");
c.width = this.width; c.height = this.height;
ctx.drawImage(this, 0, 0);
// change color
ctx.globalCompositeOperation = "source-in";
ctx.fillRect(0, 0, c.width, c.height); // def. color is black
}
<canvas id=c></canvas>
What's important to be aware of though is that composite operations works with the alpha channel. If the image doesn't have an alpha channel but just a white background, this approach won't work. In that case you would need to iterate over each pixel and replace all non-white pixels to the target color pixel.
For this approach you can use getImageData()
. But my recommendation is to prepare the image so it has an alpha channel embedded before processing.
Upvotes: 1