Reputation: 588
How can I find the actual real world velocity of an object using the optical flow information obtained from two images? Can anyone help me out?
Upvotes: 0
Views: 9900
Reputation: 5251
This method is quite long but in short:
What you can do is set a value that specifies the distance of object from camera.
Then capture first frame and save it somewhere.
Capture last frame and save it somewhere.
Apply threshold on both the frames.
Trim all the pixels from left of first frame and then do the same for second frame.
For detail tutorial I think this article may help you a bit.
http://morefunscience.blogspot.in/2012/05/calculating-speed-using-webcam.html
Upvotes: 1
Reputation: 2560
as the commentators have already said we need some more information on your problem. Basically: Yes, it is possible to calculate real world velocity from an image
But all of this depends on the following things:
For calculating the velocity of any tracked object on the scene you'd probably need all the latter stuff to really calculate the distances in the scene. But this is much more difficult.
If you have the case of a fixed lane where you i.e. want to measure a car's velocity I would prefer the method with measuring or marking points in real world.
Because if have that information:
x m = y px
and an object has moved y px
in t
time (you get that time by the refreshment rate of your calculation) you can calculate how many pixels it will have moved in 1 second and since you know how many pixels are one meter you'd know its speed in meters per second (or any other unit you prefer.
You could also just set your two marks in the scene and simply measure, how many frames (and therefore how much time) the object needed to move from one marking to the other. This would give you a more averaged velocity since if you do calculations in small time steps you might get a noisy result due to segmentation problems or simply because changes are fairly small between the shorter the measured timespan is.
Well and for segmentation you could simply try a substraction method. Substract two or three following frames from each other. Moving objects (and therefore image parts that have changed) will result in non-zero values whereas color values of a steady image part should substract to something about 0.
Maybe that helps you with your problem... but of couse this depends on your setting and your desired goal... You'll need to provide more information then...
Upvotes: 2