Reputation: 824
I wrote a program and there is one bug in it. I tried to solve it since yesterday midday but it seems to be impossible. I have removed a lot of methods here to just let you see important code. The bug occurs when I read in the data from the file. The reading works and the writing on the array should work too. But if I output the data (with ausgabeBS()) after reading them there are completely random numbers on it. Please look at case 6 of the switch and in the method read().
#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
#include <string.h>
typedef struct baustein
{
int hoehe;
int breite;
int length;
int rot;
int gruen;
int blau;
} BAUSTEIN;
void eingabeBS(BAUSTEIN *bs);
void ausgabeBS(BAUSTEIN bs);
int compareBS(BAUSTEIN bs1, BAUSTEIN bs2);
void rem(BAUSTEIN *bs, int stelle, int length);
int auswahl();
int getVolume(BAUSTEIN bs);
void compare(int length, BAUSTEIN *lego);
void quicksort(int links, int rechts, BAUSTEIN feld[]);
void speichern(int length, BAUSTEIN *lego);
int read(BAUSTEIN *lego, int length);
int main()
{
BAUSTEIN *legobausteine;
legobausteine = (BAUSTEIN*)malloc(1 * sizeof(BAUSTEIN));
int length = 0;
int command = 1;
int chosen;
while (1)
{
system("cls");
command = auswahl();
switch (command)
{
case 0:
length++;
legobausteine = (BAUSTEIN *)realloc(legobausteine, sizeof(BAUSTEIN) * length);
eingabeBS(&legobausteine[length - 1]);
break;
case 1:
printf("Welches der Elemente von [0; %d[ soll ausgegeben werden: ", length);
scanf("%d", &chosen);
if (chosen < 0 || chosen > length - 1)
{
printf("Dies ist keine gueltige Eingabe!\n");
system("pause");
break;
}
ausgabeBS(legobausteine[chosen]);
break;
case 2:
printf("Welches der Elemente von [0; %d[ soll entfernt werden: ", length);
scanf("%d", &chosen);
if (chosen < 0 || chosen > length - 1)
{
printf("Dies ist keine gueltige Eingabe!\n");
system("pause");
break;
}
rem(legobausteine, chosen, length);
length--;
break;
case 3:
compare(length, legobausteine);
break;
case 4:
if (length != 0)
{
quicksort(0, length - 1, legobausteine);
}
else
{
printf("\nEs sind keine Inhalte vorhanden!\n");
system("pause");
}
break;
case 5:
speichern(length, legobausteine);
break;
case 6:
length = read(legobausteine, length);
printf("FINAL: %d", legobausteine[length - 1].length); //here a random number is outputed.
break;
case 7:
return 0;
default:
printf("Das ist kein gueltiger Befehl!\n");
system("pause");
break;
}
}
return 0;
}
void speichern(int length, BAUSTEIN *lego)
{
FILE *f = fopen("data.txt", "w");
for (int i = 0; i < length; i++)
{
fprintf(f, "%d;%d;%d;%d;%d;%d;", lego[i].hoehe, lego[i].breite, lego[i].length, lego[i].rot, lego[i].gruen, lego[i].blau);
}
fprintf(f, "\n");
fclose(f);
}
int read(BAUSTEIN *lego, int length)
{
FILE *f;
f = fopen("data.txt", "r");
if (f)
{
int c;
char buff[300];
int counter = 0;
printf("HIER \n");
while ((c = getc(f)) != EOF)
{
buff[counter] = c;
printf("%c", c);
counter++;
}
fclose(f);
char *data;
data = strtok(buff, "\n");
printf("Daten: % s", &data[0]);
int wert = 0;
char *temp;
temp = strtok(data, ";");
while(temp != NULL){
if(wert % 6 == 0){
printf("\nReallokiert!\n");
length++;
lego = (BAUSTEIN *)realloc(lego, sizeof(BAUSTEIN) * length);
}
printf("\n%d", atoi(temp));
switch(wert % 6){
case 0:
lego[length - 1].hoehe = atoi(temp);
printf("Wert hier: %d\n",lego[length-1].hoehe);
case 1:
lego[length - 1].breite = atoi(temp);
case 2:
lego[length - 1].length = atoi(temp);
case 3:
lego[length - 1].rot = atoi(temp);
case 4:
lego[length - 1].gruen = atoi(temp);
case 5:
lego[length - 1].blau = atoi(temp);
}
temp = strtok(NULL, ";");
wert++;
}
}
else
{
printf("Es sind noch keine Daten vorhanden!");
}
return length;
}
void ausgabeBS(BAUSTEIN bs)
{
printf("Die Hoehe betraegt %d mm\n", bs.hoehe);
printf("Die Breite betraegt %d mm\n", bs.breite);
printf("Die length betraegt %d mm\n", bs.length);
printf("Der Rotwert betraegt %d \n", bs.rot);
printf("Der Gruenwert betraegt %d \n", bs.gruen);
printf("Der Blauwert betraegt %d \n", bs.blau);
system("pause");
}
Upvotes: 0
Views: 71
Reputation: 37578
Inside of read
you reallocate buffer for structures storing a new value in lego
and invalidating previous once, however lego
is a function parameter so calling code still has an old (now invalid) pointer legobausteine
. If you are going to reallocate it then you need to pass a pointer to this pointer. Also when you initially allocate buffer with one item for legobausteine
in main
it is never initialized and initially contains garbage.
Upvotes: 4