Reputation: 35
import random
l = "lava"
d = "dessert"
f = "forest"
v = "village"
s = "sect"
w = "water"
c = "city"
m = "mountains"
p = "plains"
t = "swamp"
map_list = [l,d,f,v,s,w,c,m,p,t]
map = []
for i in range(50):
map.append([])
def rdm_map(x):
for i in range(50):
map[x].append(random.choice(map_list))
def map_create():
x = 0
while x <= len(map):
rdm_map(x)
x + 1
map_create()
print(map[2][1])
I'm not getting anything for output not even an error code.I'm trying to create a randomly generated game map of descent size but when i went to run it nothing happened i'm thinking since my computer isn't that great its just taking way to long to process but i just wanted to post it on here to double check. If that is the issue is there a way to lessen the load without lessening the map size?
Upvotes: 1
Views: 248
Reputation: 2578
You have the following bugs:
x + 1
to x += 1
. For this reason your script runs for ever.while x <= len(map):
to while x < len(map):
. If you keep the previous, you will get a Index Error
.In any case, your code can be further improved. Please try to read some pages of the tutorial first.
Upvotes: 1