Reputation: 3076
I try to add a PageView
which doesn't fill the whole screen.
To do that I putted the PageView inside a Column
:
class _MyHomePageState extends State<MyHomePage> {
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(),
body: new Column(
children: <Widget>[
new SizedBox(height: 100.0, child: new Center(child: new Text("sticky header"))),
new Expanded(
child: new PageView(
children: <Widget>[
new Container(
color: Colors.red,
child: new Padding(
padding: const EdgeInsets.all(50.0),
child: new _Painter(),
),
),
new Container(
color: Colors.green,
child: new Padding(
padding: const EdgeInsets.all(50.0),
child: new _Painter(),
),
),
],
),
),
],
),
);
}
}
This works so far.
Each PageView
has a _Painter
which has a RenderBox
to paint something.
And here comes my problem: I use the handleEvent
method to detect drag events but the y
position is wrong. You can see that the drawn line is not where I touched the screen (the transparent bubble).
How can I fix this? Do I have to calculate the correct y
position myself?
You can find the full source here.
Update
globalToLocal
fixed the problem halfway but I still have to include the padding in the calculation. Is there a way to get the padding of a widget?
void _handleDragUpdate(DragUpdateDetails details) {
final pos = globalToLocal(details.globalPosition);
_currentPath?.lineTo(pos.dx + 50.0, pos.dy + 50.0);
markNeedsPaint();
}
Bonus Points
When I drag the PageView
left and right my _PainterRenderBox
forgets the drawn lines. Where is the best place to remember this lines? Store them in the _Painter
or in the _MyHomePageState
?
Upvotes: 1
Views: 5285
Reputation: 34769
Something that you are missing is to convert the globalPosition
into localPosition
with respect to the RenderBox
. You can achieve it like
// onDragUpdate with the Painting Context
RenderBox referenceBox = context.findRenderObject();
Offset localPosition = referenceBox.globalToLocal(details.globalPosition);
// then use the localPosition to draw
Example usage for your use case as in here:
class _PainterRenderBox extends RenderBox {
final _lines = new List<Path>();
PanGestureRecognizer _drag;
Path _currentPath;
// variable to store padding
Offset padding;
_PainterRenderBox() {
final GestureArenaTeam team = new GestureArenaTeam();
_drag = new PanGestureRecognizer()
..team = team
..onStart = _handleDragStart
..onUpdate = _handleDragUpdate
..onEnd = _handleDragEnd;
}
@override
bool get sizedByParent => true;
@override
bool hitTestSelf(Offset position) => true;
@override
handleEvent(PointerEvent event, BoxHitTestEntry entry) {
assert(debugHandleEvent(event, entry));
if (event is PointerDownEvent) {
_drag.addPointer(event);
}
}
@override
paint(PaintingContext context, Offset offset) {
final Canvas canvas = context.canvas;
// update padding
padding = offset;
final Paint paintBorder = new Paint()
..strokeWidth = 1.0
..style = PaintingStyle.stroke
..color = Colors.white.withAlpha(128);
canvas.drawRect(offset & size, paintBorder);
final Paint paintPath = new Paint()
..strokeWidth = 5.0
..style = PaintingStyle.stroke
..color = Colors.white;
_lines.forEach((path) {
canvas.drawPath(path, paintPath);
});
}
// check if the point lies inside drawable area
bool _canDraw(Offset offset){
return (padding & size).contains(offset);
}
void _handleDragStart(DragStartDetails details) {
_currentPath = new Path();
Offset point = globalToLocal(details.globalPosition); // convert globalPosition to localPosition
point = padding + point; // add the padding to localPosition if any
// check if point lies inside drawable area and then markNeedsPaint
if(_canDraw(point)){
_currentPath?.moveTo(point.dx, point.dy);
_lines.add(_currentPath);
markNeedsPaint();
}
}
void _handleDragUpdate(DragUpdateDetails details) {
Offset point = globalToLocal(details.globalPosition); // convert globalPosition to localPosition
point = padding + point; // add the padding to localPosition if any
// check if point lies inside drawable area and then markNeedsPaint
if(_canDraw(point)){
_currentPath?.lineTo(point.dx, point.dy);
markNeedsPaint();
}
}
void _handleDragEnd(DragEndDetails details) {
_currentPath = null;
markNeedsPaint();
}
}
There is a question with a similar use case which allows the user to sign on the screen. Hope that might help you to know how to keep track of path. You can take a look at it here.
Hope that helps!
Upvotes: 2