Reputation: 3758
I have a DirectionalLight in my screen casting light downwards onto a large 3d model. I have a plane above this model that I'd like a shadow projected (orthographically) onto the 3d model. This did not work as I had expected, so after adding the DirectionalLightHelper, I noticed that the volume of the DirectionalLight is only a small portion of the 3D model. When the plane is within this volume, the shadow works.
I assume that I need to increase the volume of the DirectionalLight box to be able to project light onto the entire model?
Upvotes: 0
Views: 39
Reputation: 31066
Try to increase the frustum of the internal shadow camera like in this example: https://threejs.org/examples/webaudio_timing.html
var d = 5;
directionalLight.castShadow = true;
directionalLight.shadow.camera.left = - d;
directionalLight.shadow.camera.right = d;
directionalLight.shadow.camera.top = d;
directionalLight.shadow.camera.bottom = - d;
Upvotes: 1