Reputation: 26223
I am creating an NSTimer in the createTimer
method that I want to refer back to in the later cancelTimer
method. To facilitate this I am taking ownership of the NSTimer via a retained property so that I can refer back to it later. The issue that is confusing me is, if I start the timer, cancel it and start it again the code crashes.
@property(nonatomic, retain) NSTimer *walkTimer;
.
-(void)createTimer {
NSTimer *tempTimer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(updateTimerDisplay) userInfo:nil repeats:YES];
[self setWalkTimer:tempTimer];
}
-(void)cancelTimer {
[walkTimer release];
[[self walkTimer] invalidate];
}
Now I seem to have fixed this by changing cancelTimer to:
-(void)cancelTimer {
[self setWalkTimer:nil];
[[self walkTimer] invalidate];
}
I am just curious why release was not working, my understanding was that:
EDIT:
// this fails ...
-(void)cancelTimer {
[[self walkTimer] invalidate];
[walkTimer release];
}
// this works fine ...
-(void)cancelTimer {
[[self walkTimer] invalidate];
[self setWalkTimer: nil];
}
EDIT: 002
Initially I think I was mixing up
@property(nonatomic, retain) NSTimer *walkTimer;
// &
[self setWalkTimer];
and thinking that I needed a release to balance the property, I don't I either overwrite it with a new set (either to another object or nil) and finally release the property in dealloc.
Is the property(retain) the same as retain, I would say no, which is where I was going wrong I think.
EDIT: 003
With regards to this question I think I personally confused things by wrongly using [walkTimer release]
As a result the topic drifted to essentially a new question which I have written up as this
Upvotes: 0
Views: 1507
Reputation: 4698
self
as the target of a repeating timer unless you are absolutely sure to know all the consequences(...otherwise the runtime drowns a kitten in leaked timers, targets and userInfos — or so goes the saying.)
Please read and re-read "Overview" in the NSTimer Class Reference and pay special attention to the last paragraph.
In a nutshell:
NSTimer
instances are not reusable:
"Once invalidated, timer objects cannot be reused".So there is no point in retaining a scheduled timer in the first place.
If you need to hang on to it (e.g. in order to cancel it) use a non-owning (aka weak) reference to it.
Update:
For a thorough explanation, see my answer to your other question (it now has graphs — albeit as links only — and stuff).
Please consider the rest of this post (as well as many of my comments) as obsolete.
Your property becomes
@property (nonatomic, assign) NSTimer *walkTimer;
BTW:
-(void)cancelTimer {
[self setWalkTimer:nil]; // great, now [self walkTimer] returns nil so
[[self walkTimer] invalidate]; // here, you are calling [nil invalidate]
}
And since messaging nil is absolutely fine in Objective C, your crash miraculously vanishes...while your timer will happily continue to fire.
Edit
I've forgot to mention:
A timer wants a selector that takes one argument, which will be the timer that fired... Or is that just a typo?
Upvotes: 0
Reputation: 21882
You release
before you call invalidate
. That means by the time you call invalidate
, you've already relinquished ownership of the timer. In practice, you end up calling invalidate
on a deallocated timer instance.
What you should do is call invalidate
before you call release
. Since you are using a retained property, you can just set the property to nil
:
// Schedule the timer.
self.walkTimer = [NSTimer scheduledTimerWith...];
// Cancel the timer.
[self.walkTimer invalidate];
self.walkTimer = nil;
It's important to keep in mind the Memory Management Rules of Objective-C — you own an object if you call alloc
, copy
or retain
on it, and if you own an object, you have to eventually call release
. In this case, setWalkTimer:
retains the timer because the property is declared as retain
— that means you own the timer and must call release
on it down the road. The invalidate
method does not count as relinquishing ownership of the timer.
When you schedule a timer, the run loop retains it, and when the timer fires or is invalidated, the run loop releases it. But really, you don't need to know that — it's an implementation detail. The call to release
by invalidate
is only to balance the retain
when the timer was scheduled on the run loop.
Upvotes: 4
Reputation: 299345
You need to invalidate before you release. After the timer has fire, you are the only one holding a retain on the timer. So when you call release, the timer deallocates. You then call invalidate on invalid memory and you crash.
Upvotes: 0