Reputation: 219
I have a working getAverageColorOfImage
function, It works for a single image using its #id
, but in trhis case I want to make it work with different images in a list to make the background list parent, change of color....
HTML
<ul>
<li><img src=a.jpg class="a b"></li>
<li><img src=a.jpg class="a c"></li>
<li><img src=a.jpg class="a d"></li>
<li><img src=a.jpg class="a e"></li>
<li><img src=a.jpg class="a f"></li>
<li><img src=a.jpg class="a g"></li>
<li><img src=a.jpg class="a h"></li>
</ul>
FUNCTION It work 100% well using an #id
and html5
function getAverageRGB(imgEl) {
var blockSize = 5, // only visit every 5 pixels
defaultRGB = {r:0,g:0,b:0}, // for non-supporting envs
canvas = document.createElement('canvas'),
context = canvas.getContext && canvas.getContext('2d'),
data, width, height,
i = -4,
length,
rgb = {r:0,g:0,b:0},
count = 0;
if (!context) {
return defaultRGB;
}
height = canvas.height = imgEl.naturalHeight || imgEl.offsetHeight || imgEl.height;
width = canvas.width = imgEl.naturalWidth || imgEl.offsetWidth || imgEl.width;
context.drawImage(imgEl, 0, 0);
try {
data = context.getImageData(0, 0, width, height);
} catch(e) {
/* security error, img on diff domain */
return defaultRGB;
}
length = data.data.length;
while ( (i += blockSize * 4) < length ) {
++count;
rgb.r += data.data[i];
rgb.g += data.data[i+1];
rgb.b += data.data[i+2];
}
// ~~ used to floor values
rgb.r = ~~(rgb.r/count);
rgb.g = ~~(rgb.g/count);
rgb.b = ~~(rgb.b/count);
return rgb;
}
JQUERY/JAVASCRIPT
var ImageGetColor=$('.c');
var rgb = getAverageRGB(ImageGetColor);
$(".a").closest("li").css("background",'rgb('+rgb.r+','+rgb.g+','+rgb.b+')');
I've tried this but nothing
Upvotes: 0
Views: 60
Reputation: 18805
Your issue is here: ImageGetColor=$('.c');
You are passing a JQuery object when you want the raw element in your getAverageRGB
function i.e. $('.c')[0]
;
It always seems to return rgb(0,0,0);
though.
function getAverageRGB(imgEl) {
var blockSize = 5, // only visit every 5 pixels
defaultRGB = {
r: 0,
g: 0,
b: 0
}, // for non-supporting envs
canvas = document.createElement('canvas'),
context = canvas.getContext && canvas.getContext('2d'),
data, width, height,
i = -4,
length,
rgb = {
r: 0,
g: 0,
b: 0
},
count = 0;
if (!context) {
return defaultRGB;
}
height = canvas.height = imgEl.naturalHeight || imgEl.offsetHeight || imgEl.height;
width = canvas.width = imgEl.naturalWidth || imgEl.offsetWidth || imgEl.width;
context.drawImage(imgEl, 0, 0);
try {
data = context.getImageData(0, 0, width, height);
} catch (e) {
/* security error, img on diff domain */
return defaultRGB;
}
length = data.data.length;
while ((i += blockSize * 4) < length) {
++count;
rgb.r += data.data[i];
rgb.g += data.data[i + 1];
rgb.b += data.data[i + 2];
}
// ~~ used to floor values
rgb.r = ~~(rgb.r / count);
rgb.g = ~~(rgb.g / count);
rgb.b = ~~(rgb.b / count);
return rgb;
}
$("img").each(function(){
var rgb = getAverageRGB(this);
$(this).parent().css("background", 'rgb(' + rgb.r + ',' + rgb.g + ',' + rgb.b + ')');
})
li{
list-style: none;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<ul>
<li><img src="http://via.placeholder.com/100/fff0ff/000000" class="a b"></li>
<li><img src="http://via.placeholder.com/100/f0ffff/000000" class="a c"></li>
<li><img src="http://via.placeholder.com/100/ffff0f/000000" class="a d"></li>
<li><img src="http://via.placeholder.com/100/ff0fff/000000" class="a e"></li>
<li><img src="http://via.placeholder.com/100/fff00f/000000" class="a f"></li>
<li><img src="http://via.placeholder.com/100/f00fff/000000" class="a g"></li>
<li><img src="http://via.placeholder.com/100/ff000f/000000" class="a h"></li>
</ul>
Upvotes: 1