Reputation: 77
Trying to make a simple image gallery where I can flip through a group of images I got far enough to load each image by a single keystroke. how can I tell python to flip through a group of images with arrows as in an image gallery
import pygame
# --- constants --- (UPPER_CASE)
WIDTH = 1366
HEIGHT = 768
# --- main ---
# - init -
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT),
pygame.NOFRAME)
pygame.display.set_caption('Katso')
# - objects -
penguin = pygame.image.load("download.png").convert()
mickey = pygame.image.load("mickey.jpg").convert()
x = 0 # x coordnate of image
y = 0 # y coordinate of image
# - mainloop -
running = True
while running: # loop listening for end of game
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
#screen.fill( (0, 0, 0) )
screen.blit(mickey,(x,y))
pygame.display.update()
elif event.key == pygame.K_RIGHT:
#screen.fill( (0, 0, 0) )
screen.blit(penguin,(x,y))
pygame.display.update()
# - end -
pygame.quit()
Upvotes: 1
Views: 254
Reputation: 20438
Put the images into a list and then just increment an index variable, use it to get the next image in the list and assign it to a variable (image
) which you blit each frame.
import pygame
WIDTH = 1366
HEIGHT = 768
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT), pygame.NOFRAME)
clock = pygame.time.Clock() # Needed to limit the frame rate.
pygame.display.set_caption('Katso')
# Put the images into a list.
images = [
pygame.image.load('download.png').convert(),
pygame.image.load('mickey.jpg').convert(),
]
image_index = 0
image = images[image_index] # The current image.
x = 0 # x coordnate of image
y = 0 # y coordinate of image
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
image_index -= 1 # Decrement the index.
elif event.key == pygame.K_RIGHT:
image_index += 1 # Increment the index.
# Keep the index in the valid range.
image_index %= len(images)
# Switch the image.
image = images[image_index]
screen.fill((30, 30, 30))
# Blit the current image.
screen.blit(image, (x, y))
pygame.display.update()
clock.tick(30) # Limit the frame rate to 30 fps.
pygame.quit()
Upvotes: 1