Reputation: 819
I made a simple drawing program to draw lines and increase/decrase the thickness of the line:
float strokeWeight = 2;
void setup() {
size(640, 360);
noSmooth();
fill(126);
background(255);
strokeWeight(strokeWeight);
}
void draw() {
background(0);
ellipse(mouseX, mouseY, strokeWeight/2, strokeWeight/2);
background(255);
if (mousePressed) {
stroke(0);
line(mouseX, mouseY, pmouseX, pmouseY);
}
if (keyPressed) {
if (key == '+') {
strokeWeight = strokeWeight + 0.5;
}
if (key == '-') {
strokeWeight = strokeWeight - 0.5;
}
if (strokeWeight >= 0.5) {
strokeWeight(strokeWeight);
}
}
}
Now I want to move a circle with my cursor that indicates the current thickness of the line. I tried something like this:
ellipse(mouseX, mouseY, strokeWeight/2, strokeWeight/2)
But this way it draws ellipses over and over again. Is there a way to "erase" the circle made before?
Upvotes: 0
Views: 1009
Reputation: 356
I am not 100% sure that I've understood your question, but you probably want to use PGrahics
, on one you keep the lines, on the other you draw the circle.
float strokeWeight = 2;
PGraphics canvas;
PGraphics thickness_circle;
void setup() {
size(640, 360);
canvas = createGraphics(width, height);
thickness_circle = createGraphics(width, height);
thickness_circle.beginDraw();
thickness_circle.noFill();
thickness_circle.strokeWeight(1);
thickness_circle.stroke(255, 0, 0);
thickness_circle.endDraw();
}
void draw() {
background(255);
if (keyPressed) {
if (key == '+') {
strokeWeight += 0.5;
}
if (key == '-') {
strokeWeight -= 0.5;
}
strokeWeight = strokeWeight >= 0.5 ? strokeWeight : 0.5;
}
if (mousePressed) {
canvas.beginDraw();
canvas.strokeWeight(strokeWeight);
canvas.line(mouseX, mouseY, pmouseX, pmouseY);
canvas.endDraw();
}
image(canvas, 0, 0);
thickness_circle.beginDraw();
thickness_circle.clear();
thickness_circle.ellipse(mouseX, mouseY, strokeWeight, strokeWeight);
thickness_circle.endDraw();
image(thickness_circle, 0, 0);
}
Upvotes: 1