Reputation: 354
I'm writing two services in golang that need to send to each other about 2 million messages per second. Each message is about 50 bytes, so throughput should only be about 100MB/s. I want to use tcp for this. However, results are very slow. I configured SetNoDelay(false) to make sure that data is buffered before sending, but that didn't make any difference.
I can only send about 50k messages per second, and message size doesn't matter too much, so I assume the code is blocking somewhere. Here's my test code:
package main
import "net"
import "fmt"
import "bufio"
import (
//"strings"
"time"
)
func startserver() {
fmt.Println("Launching server...")
ln, _ := net.Listen("tcp", ":8081")
conn, _ := ln.Accept()
for {
bufio.NewReader(conn).ReadString('\n')
//fmt.Println(message)
//newmessage := strings.ToUpper(message)
//conn.Write([]byte(newmessage + "\n"))
}
}
func startclient() {
time.Sleep(time.Second) // so that server has time to start
servAddr := "127.0.0.1:8081"
tcpAddr, _ := net.ResolveTCPAddr("tcp", servAddr)
conn, _ := net.DialTCP("tcp", nil, tcpAddr)
conn.SetNoDelay(false)
conn.SetWriteBuffer(10000)
msg := "abc\n"
start := time.Now()
for i := 0; i < 1000000; i++ {
conn.Write([]byte(msg))
//bufio.NewReader(conn).ReadString('\n')
//fmt.Print("Message from server: ", response)
}
fmt.Println("took:", time.Since(start))
}
func main() {
go startserver()
startclient()
}
Any suggestion?
Upvotes: 1
Views: 5894
Reputation: 109347
Syscalls are expensive, and writing data over loopback is very fast, so this is essentially just timing how fast you can make 1 million calls to write
.
Making lots of small reads and writes is the primary use case for using buffered io. Wrapping the normal net.TCPConn
in a bufio.Writer
will provide the expected performance increase.
Upvotes: 5