Reputation: 31
New to C++ and trying to understand object lifetimes and smart pointers.
Why does the result of creating a raw pointer from a unique_ptr with get() in this fashion:
auto w = (std::make_unique<Wall>()).get();
result in a pointer that passes a null check but causes an invalid read when used (and according to valgrind looks like caused by a double delete in the Wall destructor?) but when created in a two step fashion:
auto wall = std::make_unique<Wall>();
auto w = wall.get();
present no such problems?
So I have two questions:
(1) why does the first way result in a raw pointer causing an invalid read and the second way doesn't?
(2) why does the invalid read pointer pass a null check?
#include <iostream>
#include <memory>
#include <string>
class Object {
public:
virtual ~Object() = 0;
virtual void talk() {}
};
Object::~Object() {}
class Wall: public Object {
public:
virtual ~Wall() {}
virtual void talk() { std::cout << "I'm a wall." << std::endl; }
};
int main(int argc, char** argv) {
//auto wall = std::make_unique<Wall>();
//auto w = str.get();
auto w = (std::make_unique<Wall>()).get();
if (!w)
std::cout << "null pointer..." << std::endl;
w->talk();
}
valgrind output:
==21668== Memcheck, a memory error detector
==21668== Copyright (C) 2002-2015, and GNU GPL'd, by Julian Seward et al.
==21668== Using Valgrind-3.11.0 and LibVEX; rerun with -h for copyright info
==21668== Command: ./wall
==21668==
==21668== Invalid read of size 8
==21668== at 0x402452: main (main.cpp:33)
==21668== Address 0x5ab6c80 is 0 bytes inside a block of size 8 free'd
==21668== at 0x4C2F24B: operator delete(void*) (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==21668== by 0x402548: Wall::~Wall() (main.cpp:15)
==21668== by 0x402955: std::default_delete<Wall>::operator()(Wall*) const (unique_ptr.h:76)
==21668== by 0x40269C: std::unique_ptr<Wall, std::default_delete<Wall> >::~unique_ptr() (unique_ptr.h:236)
==21668== by 0x40242A: main (main.cpp:27)
==21668== Block was alloc'd at
==21668== at 0x4C2E0EF: operator new(unsigned long) (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==21668== by 0x4025CD: _ZSt11make_uniqueI4WallIEENSt9_MakeUniqIT_E15__single_objectEDpOT0_ (unique_ptr.h:765)
==21668== by 0x40240E: main (main.cpp:27)
Upvotes: 1
Views: 1212
Reputation: 33962
In
auto w = (std::make_unique<Wall>()).get();
the anonymous std::make_unique<Wall>()
only exists until the end of the line. Then it goes out of scope and is destroyed, taking the contained pointer with it.
This deletes the pointer out from under w
without w
being aware. w
passes the null check because it is not null, but where it points must not be used.
In your second example
auto wall = std::make_unique<Wall>();
auto w = wall.get();
wall
maintains the unique_ptr
until wall
goes out of scope, which is hopefully long enough to make use of w
.
My suggestion is to discard w
and use wall
throughout. This way there is no chance for a dangling pointer.
#include <iostream>
#include <memory>
#include <string>
class Object {
public:
virtual ~Object() = 0;
virtual void talk() {}
};
Object::~Object() {}
class Wall: public Object {
public:
virtual ~Wall() {}
virtual void talk() { std::cout << "I'm a wall." << std::endl; }
};
int main(int argc, char** argv) {
auto wall = std::make_unique<Wall>();
if (!wall)
std::cout << "null pointer..." << std::endl;
wall->talk();
wall.reset();
if (!wall)
std::cout << "null pointer..." << std::endl;
}
Expected output:
I'm a wall.
null pointer...
Upvotes: 9